===== Crystals of Enhancement ===== A **Crystal of Enhancement** is a consumable that grants a //+N// passive skill bonus to a piece of equipment when targeted at it. Each crystal carries one of thirty-five skill attributes and one of five intensity values (+1 through +5). ===== Crystal Properties ===== When a crystal is generated as loot, the following properties are rolled: * **Appearance**: hue ''2747'', item graphic ''0x1F1C''. * **Name**: "A Crystal of Enhancement". The specific skill is shown on the item's property list, not in the name. * **Attribute**: a random pick from the 35 supported skill attributes. * **Intensity**: a random integer from +1 to +5. * **Break behaviour**: whether the crystal can break, and its break chance, are derived from the intensity (see table below). ==== Break Chance by Intensity ==== The break chance is rolled at crystal creation from the following ranges: ^ Enhancement Amount ^ Can Break ^ Break Chance ^ | +1 | No | 0% (will not break) | | +2 | Yes | 1% – 7% | | +3 | Yes | 7% – 20% | | +4 | Yes | 20% – 25% | | +5 | Yes | 20% – 30% | When the crystal is applied, a roll from 0–99 is compared against the crystal's break chance. If the roll is at or below the chance, both the targeted item and the crystal are destroyed. ==== Existing Crystals Re-Rolled on Load ==== Older crystals that were previously created with a non-zero break chance have their break range refreshed using the table above the next time they load. ===== Skill Attributes ===== The 35 supported skill attributes are: ^ Attribute ^ Attribute ^ Attribute ^ | Magery | Spirit Speak | Evaluating Intelligence | | Swordsmanship | Tactics | Animal Taming | | Animal Lore | Anatomy | Parrying | | Bushido | Archery | Mace Fighting | | Fencing | Healing | Veterinary | | Musicianship | Provocation | Discordance | | Peacemaking | Chivalry | Focus | | Necromancy | Stealing | Stealth | | Ninjitsu | Spellweaving | Arms Lore | | Blacksmithy | Tailoring | Tinkering | | Bowcraft | Inscription | Alchemy | | Throwing | Mysticism | | ===== Application ===== Double-click a crystal in your backpack and target a piece of equipment to apply it. ==== Pre-flight Checks ==== Before any bonus is applied, the following must be true: * The crystal must still be in your backpack. Otherwise: //"The crystal of enhancement must remain in your backpack to use it."// * The target must be an enhanceable item. Otherwise: //"This item cannot be enhanced."// * The item must not have its enhancement ability disabled. * The item must not have reached its enhancement maximum. Otherwise: //"This item has already met it's enhancement maximum."// ==== Eligible Target Types ==== Crystals can be applied to: * Armor * Shields * Jewelry * Talismans * Clothing * Weapons Targeting anything else produces a per-skill rejection message (for example //"You cannot apply magery to that item."//). ==== Skill-Slot Assignment ==== Each eligible item has five skill-bonus slots. The crystal fills the first empty slot with its skill and amount. If all five slots are already filled, you see //"There are no skill slots available on this item."// and the crystal is not consumed. ==== Equipment Must Be in Your Pack ==== The item being enhanced must be in your backpack. Otherwise: //"The equipment must be in your backpack to enhance it."// The crystal is not consumed. ==== Outcome ==== On a successful application: - The break roll is checked first. If it succeeds, you see //"The crystal shatters, destroying your equipment."// and both the equipment and the crystal are destroyed. - Otherwise the next free skill slot is filled, you see //"You apply the enhancement."//, the item's enhancements-made count goes up by 1, and the crystal is consumed. ===== Enhancement Slot Cap ===== Each enhanceable item tracks how many crystals can be applied to it: * The hard maximum is **5** enhancements per item. * Newly enhanceable items start with a limit of **3** enhancements. You can raise an item's limit by one (up to the cap of 5) with a **Max Enhancements Deed**: * Item graphic ''0x14F0'', hue ''1937'', weight 1.0, labelled "Max Enhancements Deed". * Double-click the deed from your backpack, then target the item. * The deed refuses items that cannot be enhanced. * It refuses items whose five skill slots are already all filled. * It refuses items already at the cap of 5. * On success the item's limit goes up by 1 and the deed is consumed. ===== Sources of Crystals ===== ==== Glimmering Chest of Belongings (Loot) ==== A **glimmering chest of belongings** can drop when a creature dies. The drop chance is: ''(HitsMax + StamMax + ManaMax) / 12000 × 20%'' capped at 100%. The chest's level is rolled randomly. Boundaries (with //BetterLoot// applying a 0.2 reduction to the roll where active): ^ Roll ^ Chest Level ^ | ≤ 0.01 | 5 | | ≤ 0.02 | 4 | | ≤ 0.04 | 3 | | ≤ 0.10 | 2 | | otherwise | 1 | Crystals only drop from Levels 3 through 5: ^ Level ^ Crystals (unboosted) ^ Crystals (//BetterLoot// boosted) ^ | 3 | 15% chance for 1 | Always 1, plus 10% chance for a second | | 4 | 2 guaranteed | 2 guaranteed | | 5 | 3 guaranteed | 3 guaranteed | ==== Demigod Direct Drops ==== A demigod kill drops one crystal unconditionally, an additional crystal if the kill is //boosted//, and a further crystal because the kill is a demigod (for a typical total of 3 on a boosted demigod kill). ==== Champion Bonus ==== A champion kill awards one random crystal to the player at a **30%** rate, placed directly in the backpack. ==== Enchantment Vendor (Sosarian Dollars) ==== The **Enchantment Vendor Stone** sells guaranteed //+5//, non-breakable crystals. The vendor's purchase header reads "+5 Skill - No Break Chance". * **Crystal of Enhancement (+5, no break)**: 100 Sosarian Dollars each. * **+1 Enchantment Slot Deed** (Max Enhancements Deed): 100 Sosarian Dollars. * Purchased items go to your bank box if available, otherwise into your backpack. ===== Storage ===== The **Tome of Enhancement** is a storage key for Crystals of Enhancement. * Item graphic ''0x1C13'', hue ''195''. * Cannot be used from your pack. Lock it down in a house and use it from there. * Listed as a donation reward at **100 donation points**. ===== Property Display ===== A crystal's property list shows two lines: * "Chance To Break Item: //N//%" — or "Will Not Break Item" when the crystal cannot break or has a 0% break chance. * "Armor, Shield, Jewelry, Talisman: +//N// //Skill Name//" — note that the displayed text omits Clothing and Weapon, although both are valid targets.