**Powerscrolls** are consumable items that permanently raise a skill's cap above 100. Standard powerscrolls raise the cap to one of four tiers (105, 110, 115 or 120). The shard also offers a custom **Desolate Powerscroll** variant that raises a skill cap as high as 150, restricted to the Desolate Trammel facet. ===== Standard Powerscrolls ===== Consuming a standard powerscroll raises the affected skill's cap to the scroll's value and immediately sets the current skill value to that new cap. No additional training is required after use — the new ceiling is applied instantly. ==== Permitted skill cap values ==== Standard powerscrolls come in four tiers: ^ Value ^ Title ^ | 105 | Wonderous Scroll | | 110 | Exalted Scroll | | 115 | Mythical Scroll | | 120 | Legendary Scroll | ==== Skills available as powerscrolls ==== With the AOS, SE, ML and SA expansions active, the full powerscroll skill list is: * Blacksmith, Tailoring * Swords, Fencing, Macing, Archery, Wrestling, Parry, Tactics * Anatomy, Healing * Magery, Meditation, Eval Int, Magic Resist * Animal Taming, Animal Lore, Veterinary * Musicianship, Provocation, Discordance, Peacemaking * Chivalry, Focus, Necromancy, Stealing, Stealth, Spirit Speak * Ninjitsu, Bushido * Spellweaving * Throwing, Mysticism, Imbuing Random champion drops exclude Blacksmith, Tailoring and Imbuing; those crafter scrolls are awarded through the Resource Order and Bulk Order Deed systems instead. ==== Cap-up rules ==== A standard powerscroll is only blocked if your existing cap already meets or exceeds the scroll's value. There is no strict +5 progression requirement — a 120 scroll will apply even if your current cap on that skill is still 100. (The sequential-order requirement applies only to non-donation Desolate Powerscrolls — see below.) ==== Loot type and insurance ==== Once they have been in the world, powerscrolls become Cursed and cannot be insured, with two exceptions: 105 scrolls and Blacksmith/Tailoring scrolls of any tier remain Regular loot type. ===== Champion Spawn Drops ===== ==== 105 scrolls during the spawn (Felucca only) ==== While killing creatures inside a Felucca champion spawn, each kill has a small chance of awarding a 105 powerscroll to the killing player. These per-kill drops are Felucca-only — Ilshenar, Tokuno and Malas spawns do not award them. ==== End-of-champion drops ==== When a champion is defeated on a non-desolate map, **6 powerscrolls** drop and are distributed round-robin across eligible damage-dealers (players with looting rights within range 100 on the same map), so the scrolls are spread evenly across participants. The tier distribution for each end-of-champion scroll is: ^ Roll ^ Tier ^ Chance ^ | 0.00 - 0.05 | 120 | 5% | | > 0.05 - 0.40 | 115 | 35% | | > 0.40 - 1.00 | 110 | 60% | ==== Justice Virtue protection ==== Players designated as Justice Protectors of an eligible player can also receive a scroll on champion death, gated by their Justice virtue level: ^ Justice Level ^ Chance ^ | Seeker | 60% | | Follower | 80% | | Knight | 100% | Proximity and same-facet rules apply. On Desolate Trammel this protector reward is a Desolate Powerscroll instead. ===== Crafter Powerscrolls ===== Smith and Tailor 105/110/115/120 scrolls appear in the Bulk Order Deed reward catalogue with banker-point costs: ^ Tier ^ Banker Points ^ | 105 | 625 | | 110 | 675 | | 115 | 800 | | 120 | 900 | A Desolate 150 scroll (randomly Blacksmith or Tailoring) is also available from the smith BOD reward catalogue at **1500 banker points**. ==== Resource Order Deeds ==== Completing high-value resource orders can also award crafter and gather-skill powerscrolls. For example, completing a smith resource order worth at least **90,000 gp** has a **75% chance** to grant a random 110, 115 or 120 scroll drawn from this pool: * Tailoring, Blacksmith, Fletching, Carpentry, Inscription, Tinkering, Imbuing * Lumberjacking, Mining, Cartography, Alchemy, Forensics Lower-tier order completions grant 105 scrolls, and mid-tier completions grant a mix of 105/110/115/120. A pure 105 starter scroll is also awarded by the resource gatherer NPC itself before the random 110/115/120 roll. ===== Desolate Powerscrolls ===== Desolate Powerscrolls are a higher-tier variant restricted to a single facet. ==== Facet restriction ==== Desolate Powerscrolls only function on **Desolate Trammel**. There is only one Desolate facet — there is no desolate version of every map. ==== Permitted skill cap values ==== Desolate Powerscrolls come in six tiers: ^ Value ^ | 125 | | 130 | | 135 | | 140 | | 145 | | 150 | **150 is the hard ceiling.** There is no 155 or higher tier. ==== Skill list ==== Desolate Powerscrolls cover the same skills as standard powerscrolls, with an expanded crafter/gather group. The full Desolate-only additions on the SA list are: * Throwing, Mysticism, Imbuing * **Inscribe, Mining, Blacksmith, Tailoring, Tinkering, Fletching, Alchemy** Random champion drops still exclude Blacksmith, Tailoring and Imbuing. ==== Drop distribution ==== Each Desolate Powerscroll's tier is rolled independently: ^ Roll ^ Tier ^ Approx. chance ^ | < 0.04 | 150 | 4% | | 0.04 - < 0.10 | 145 | 6% | | 0.10 - < 0.20 | 140 | 10% | | 0.20 - < 0.35 | 135 | 15% | | 0.35 - < 0.55 | 130 | 20% | | 0.55 - 1.00 | 125 | 45% | ==== Drop count on Desolate Trammel ==== When a champion dies on Desolate Trammel, the system gives **one Desolate Powerscroll per eligible player (100% participant drop rate)**, plus a **HueCreditDeed** to every participant. This replaces the standard "6 scrolls round-robin" behaviour. Desolate champions also drop a stack of **5-10 Rough Stone** on the corpse. ==== Sequential (+5) progression requirement ==== Unlike standard powerscrolls, Desolate Powerscrolls enforce a **+5 progression rule**. You can only use a Desolate scroll if your current cap on that skill is within 5 points of the scroll's value: * A 125 scroll requires your cap to be at least 120 * A 130 scroll requires your cap to be at least 125 * A 135 scroll requires your cap to be at least 130 * A 140 scroll requires your cap to be at least 135 * A 145 scroll requires your cap to be at least 140 * A 150 scroll requires your cap to be at least 145 If your cap is too low, the scroll will refuse to apply with the message: //"Your [skill] is too low to use this power scroll yet."// The Donation / Non-Progressive flag is the only way to skip tiers (see below). ==== Donation / Non-Progressive flag ==== Desolate Powerscrolls obtained as donations or from the in-game store are flagged **"Non Progressive"** in their property list. These scrolls are **Blessed**, ignore the +5 progression gate, and can be applied at any current cap. This is the only mechanism that bypasses the sequential progression requirement. A donation 150 Non-Progressive scroll, for example, can be eaten at a current cap of 100. ==== Loot type and insurance ==== Once they have been in the world, Desolate Powerscrolls become Cursed and cannot be insured, with the exception of Blacksmith and Tailoring Desolate scrolls, which remain Regular loot type. (Donation Non-Progressive scrolls are Blessed instead.) ===== Cap-Raise Semantics ===== Both standard and Desolate powerscrolls set your skill cap to the scroll's value and immediately set your current skill value to that new cap. No skill grinding is required after consumption — the new ceiling is applied instantly and your current skill value jumps to that ceiling.