====== Town Invasions ====== Town Invasions are a recurring PvM event in which a random town is overrun by hostile forces. Defenders must clear waves of Town Invaders and then defeat a Warlord Invader champion to save the town. ===== Schedule ===== Town Invasions run every two hours, daily, at every even hour: * 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00 (Eastern time). * Cadence: every two hours. * Event duration: one hour. If the Warlord is not defeated within that window, the event ends without rewards. * Only one Town Invasion is active at a time. ===== Eligible Towns ===== When an invasion begins, one of the following towns is chosen at random: ^ Town ^ Map ^ Top corner ^ Bottom corner ^ Z range ^ Champion type ^ | Moonglow | Trammel | (4394, 1058, 30) | (4481, 1173, 0) | 0 - 31 | Rikktor | | Minoc | Trammel | (2443, 420, 15) | (2520, 539, 0) | 0 - 16 | LordOaks | | Delucia | Trammel | (5171, 3980, 41) | (5300, 4040, 39) | 39 - 42 | Mephitis | | Cove | Trammel | (2213, 1144, 0) | (2277, 1235, 0) | 0 - 1 | Semidar | | Skara Brae | Trammel | (577, 2131, -90) | (634, 2234, -90) | 0 - 1 | Serado | | Yew | Trammel | (457, 913, 30) | (662, 1117, 0) | 0 - 0 | Barracoon | | Jhelom | Trammel | (1315, 3681, 0) | (1468, 3845, 0) | 0 - 1 | Barracoon | | Umbra | Malas | (1975, 1291, -90) | (2094, 1399, -90) | -90 - -89 | Barracoon | The town champion type is recorded for the invasion but the final boss is always the Warlord Invader (see "Final stage" below). ===== Faction ===== Each invasion picks one of three invading factions at random: **Human**, **Orc**, or **Undead**. The chosen faction determines the appearance, equipment, and hue of both the trash wave and the Warlord. ===== Invasion Flow ===== ==== Start ==== When the event begins: - Town guards in the invaded town are disabled for the duration. - The trash wave spawns inside the town's bounding area. - A server-wide announcement is broadcast: "Town Invasion: //town// is under attack! Defend it!" (orange text). The same message is pushed to Discord. ==== Wave composition ==== Every invasion, regardless of faction, spawns the same wave: ^ Faction ^ Town Invaders ^ Warlord Invaders ^ | Human | 60 | 4 | | Orc | 60 | 4 | | Undead | 60 | 4 | Spawn locations are picked at random inside the town's bounding rectangle. Spawned creatures cannot be tamed. ==== Mob: Town Invader ==== Stats: * AI: Mage, targets closest enemy, range 10. * Hit points: 3,000 - 3,600. * Stats: Str 300, Dex 380, Int 320. * Damage: 20 - 30, 100% physical. * Resistances: 30 - 50 across all types. * Fame 29,000 / Karma -29,000. Virtual armor 60. * Guard immune, bard immune, always flagged as a murderer, untamable. * Animal Taming and Animal Lore at 220 (cannot be controlled). Each Town Invader is randomly either a **Mage** or a **Warrior**: * **Mages** carry a full "The Dynasty" spellbook plus a complete necromancer spellbook, wear hued leather armor, have Magery, Eval Int, Necromancy, Spirit Speak, Anatomy, Wrestling, Meditation, Poisoning, and Inscription all at 120. They have the **Lightning Force** special ability and cast Magic Arrow (attack) and Heal (defense). * **Warriors** wear hued plate, carry one randomly chosen "of Genocide" weapon set (Broadsword + Aegis, Halberd, Katana + Aegis, Bow with 2,000 arrows, or Large Battle Axe), 200 bandages, and have Swords, Fencing, Macing, Archery, Tactics, Anatomy, Healing, Chivalry, Parry, and Magic Resist at 120. They have the **Colossal Blow** special ability. Faction look: * **Orc** invaders wear slime hue and an Orc Mask. * **Undead** invaders use hue 0. * **Human** invaders use a random skin hue. ==== Mob: Town Invader loot ==== Loot drops only if the invader was not converted or tamed. Base loot is one Super Boss loot pack. * **Mage drop**: one random scroll from a pool of 54 Cleric, Bard, Druid, Ranger, and Rogue scroll types, plus Spring Water (5), Destroying Angel (5), and Petrified Wood (5). * **Warrior drop**: * 30% chance of one dip tub: Armor Piercing, Explosive, Freeze, Lightning, or Poison. * 5% chance of one Advanced bow: Advanced Bow, Advanced Composite Bow, Advanced Crossbow, Advanced Elven Composite Longbow, Advanced Heavy Crossbow, Advanced Magical Shortbow, Advanced Repeating Crossbow, or Advanced Yumi. ==== Final stage: Warlord Invader ==== When the last trash-wave invader dies, any stragglers are despawned and a single **Warlord Invader** spawns, matching the chosen faction. A server-wide announcement is broadcast: "A powerful Warlord has arrived to lead the invasion of //town//!" Warlord stats: * AI: Mage, targets closest enemy, range 10. * Hit points: 250,000 - 300,000. * Stats: Str 3,000, Dex 380, Int 3,200. * Damage: 40 - 60, split 50% physical / 25% cold / 25% energy. * Resistances: 40 - 60 across all types. * Fame 59,000 / Karma -59,000. Virtual armor 80. * Guard immune, bard immune, always flagged as a murderer, untamable. * Title: "Invader Warlord", "Orcish Invader Warlord", or "Undead Invader Warlord" by faction. * Always moves at running speed. The Warlord is randomly either a **Mage** or a **Warrior**: * **Mages** use Mage or Necro-Mage AI. They carry "The Great Genocide" spellbook and a full necromancer spellbook, wear hued leather with a wizard's hat (or orc mask for the Orc faction). Spell attacks: Magic Arrow, Weaken, Fireball, Lightning, Mind Blast, Energy Bolt, Flame Strike. Spell defenses: Wall of Stone, Heal, Cure. Skills: Magery, Eval Int, Anatomy, Wrestling, Meditation, Poisoning, Inscription at 120; Necromancy and Spirit Speak at 220. * **Warriors** use Melee AI with the **Colossal Rage** special ability and the **Essence of Disease** area effect. They carry one of five "of Genocide" weapon sets (Broadsword + Aegis, Halberd, Katana + Aegis, Bow with 2,000 arrows, or Large Battle Axe), 200 bandages, and plate armor with a plate helm (or orc mask for the Orc faction). Skills: Swords, Fencing, Macing, Archery, Tactics, Anatomy, Healing, Chivalry, Parry, and Magic Resist all at 120. Both profiles have Animal Taming and Animal Lore at 120. The Warlord rides a Nightmare-based mount named "A Warlord's Distressed Mount". The mount's appearance is reassigned by faction: ^ Faction ^ Possible mount appearances ^ | Human | 50% chance to be reassigned to one of: Nightmare, Tiger, Gorilla, Dreadhorn, Ophidian Mage, St Bernard, Sty Drake, Emu Bird. Otherwise standard nightmare. | | Orc | One of: Windrunner, War Boar, Gaman, Rune Beetle, Tarantula. | | Undead | One of: Tamable Ancient Hound, Bake Kitsune, Lasher. | ==== Warlord defensive behaviour ==== * Base loot pack: one Super Boss loot pack. * On death, the Warlord triggers a **Hell Explode** effect at the corpse location. * Spell retaliation: 2% chance per incoming spell hit (within range 10) to retaliate with a **Hell Wave Attack** (49 - 80 damage) against the caster. * Player damage to the Warlord is tracked toward reward distribution. * On death, a 20% roll drops one of six custom-class spellbooks into the corpse: Cleric, Bard, Druid, Ranger, Rogue, or Archmage Spellbook. ===== Scoring and Rewards ===== ==== Kill tracking ==== Each Town Invader or Warlord Invader you kill is credited to your personal kill count. After each kill you'll see "Town Invasion Kill Count: N". The current top scorer is the **Winner**; every tenth kill the leader scores triggers a town-wide announcement: "//name// is defending //town// with //N// kill(s)!" ==== Boss damage tracking ==== Once the Warlord spawns, all damage you deal to it is summed for participation rewards. Your share of total boss damage scales your boss damage bonus. ==== Reward distribution ==== After the Warlord dies, every participant earns PvM points: ^ Reward ^ PvM Points ^ | Base participation | 200 | | Per Town Invader or Warlord kill | +50 | | Boss damage bonus (scaled by your share) | up to +300 | | Winner bonus (top kill count) | +200 | Rewarded players receive: "Town Invasion: You've received //N// PvM points for defending //town//!" The Winner is announced server-wide: "Town Invasion: //name// led the defense of //town//!" If the one-hour duration expires before the Warlord is killed, rewards are **not** distributed. ===== End of Event ===== When the event ends (Warlord defeated or one-hour timer expires): - All remaining invasion mobs are removed. Controlled or bonded creatures (e.g. bio-pets) are left in place. - Town guards are re-enabled. - The town's status returns to "Everything is looking fine at the moment. Travel safe." ==== Discord integration ==== Invasion announcements are also posted to a Discord webhook. ==== Lore NPC ==== The **Invasion Announcer** is a blessed, root-bound, Lich-based NPC titled "the Neighborhood Watch". It speaks the current invasion status to nearby players (within 3 tiles) and responds to the "news" keyword. Its message updates automatically when an invasion starts and ends. ===== See Also ===== * [[event-schedule|Event Schedule]] * [[champ-bash|Champ Bash]] * [[hell-gate|Hell Gate]] * [[gameplay-rewards|Gameplay Rewards]]