The Account Runebook is a personal travel registry shared by every character on your account. It is not a physical item, it never runs out of charges, and it does not take up bag space. You open it with a command, and the runes you save are available the next time you log in on any of your characters.
It works alongside ordinary runes and runebooks rather than replacing them.
[Runebook - opens your Account Runebook.[AR - shortcut for [Runebook.[RunebookReset - wipes your saved runes and restores the default starter books. On success you will see “Your travel assistant has been reset to default.”
When your Account Runebook is created for the first time, or after you run [RunebookReset, it comes pre-seeded with five top-level runebooks, one per facet:
| Runebook | Map |
|---|---|
| Trammel | Trammel |
| Ilshenar | Ilshenar |
| Malas | Malas |
| Tokuno | Tokuno |
| TerMur | TerMur |
Felucca is not included by default - the Account Runebook cannot be used in Felucca at all.
The exact list of towns, dungeons, shrines and points of interest inside each starter book matches the Sosaria destination lists used by the Go gump. Two entries are always pinned to Malas regardless of which book they appear in: Luna Bank and Luna Stables.
You cannot open your Account Runebook if:
Staff (GM and above) bypass these checks.
Marking a new rune, creating a new sub-book, or marking via target also requires:
In addition, players (not staff) cannot mark a rune in:
Rune descriptions are capped at 40 characters. Leading and trailing spaces are trimmed, and empty descriptions are silently discarded. The same 40-character cap applies when you rename an existing rune.
Pressing a rune's recall button:
Staff bypass the map-based blocks (Felucca, desolate); the standard travel checks still apply.
The gate button on a rune row works similarly to recall, with a few extra rules:
The gates created by the Account Runebook differ from normal moongates in a few ways:
The Account Runebook has no charges, no recharge cost, and no fixed capacity. Recall and gate do not consume anything. You can save as many runes and sub-books as you like; there is no enforced limit.
To prevent button-spam, the gump throttles your actions: clicks that arrive within 100 ms of your previous click are rejected with “You must wait before using the Account Runebook again.”
This system is completely separate from the ordinary in-game Runebook item, which is unaffected.
Your Account Runebook saves whenever the world saves. It is keyed to your account, so any character you log in on sees the same runes. If you delete and re-make a character on the same account, your runebook is preserved. If you have never used it before on a given account, opening it for the first time automatically seeds it with the default contents listed above.
| Action | Not Allowed In | Staff Bypass |
|---|---|---|
| Open the book | Felucca, desolate map, instanced area | Yes |
| Mark a rune or sub-book | Felucca, desolate map, jail, Green Acres, active champion spawn, water (unless you can swim) | Map checks only; region checks apply to players only |
| Recall to | Felucca, desolate map, water (unless you can swim); also blocked by combat, criminal flag, overload, or standard travel rules | Map checks only |
| Open a gate to | Felucca, desolate map, water (unless you can swim), a tile already covered by a moongate; same combat / criminal / overload / travel restrictions as recall | Map checks only |