Table of Contents

Dungeon Overlords & Demigods

Dungeon Overlords are end-game encounter bosses summoned at fixed altars placed in the shard's dungeons. Every Overlord carries a flat 5% chance of being promoted on spawn to a Demigod variant with four-times stats, additional resists, a unique title, and a guaranteed set of premium drops. Visual body, AI, and dungeon flavour are randomised each time a boss is summoned.

Lifecycle

The Overlord encounter uses three pieces:

To start the fight, drag a matching Set of Overlord Skulls onto a Dungeon Boss Altar. If the skull's dungeon does not match the altar, you receive the message “These skulls must be returned to their home.” On a match the altar locks itself, recolours to a fire hue, plays a fire pentagram effect, and after 5 seconds spawns the Overlord at the altar's location. The boss is bound to home within a 15-tile range of the altar.

The altar stays locked until the boss dies. On death it deletes any orphan summoner item, restores its original hue, and unlocks, ready to be used again.

Acquiring Overlord Skulls

Sets of Overlord Skulls reach players two ways:

A freshly-rolled Set of Overlord Skulls picks one of the 18 dungeon types at random. Skulls can be stacked by type into the Pile of Overlord Skulls or Pile of Overlord Skulls (Enhanced) storage keys, both of which provide a slot for all 18 dungeon types.

Dungeon Boss Types

There are 18 dungeon altar/skull types:

Internal type Display name
Covetous Covetous
Deceit Deceit
Despise Despise
Destard Destard
Fire Fire
Hythloth Hythloth
Ice Ice
Shame Shame
TeraKeep Terathan Keep
Wrong Wrong
Khauldun Khauldun
Ankh Ankh
Blood Blood
Exodus Exodus
Rock Rock
Sorcerers Sorcerer's
Spectre Spectre
Wisp Wisp

A skull must match the dungeon configured on the altar; staff place altars in-world.

Overlord (base) stat block

Property Value
Corpse name Corpse of the Overlord
Name Random daemon-style name
Body Random of {1432, 1427, 1479, 1484, 1404, 1405, 261, 263, 280, 1071, 1541}
AI Type Random of Mage, Melee, NecroMage, Mystic, Samurai, Berserk
Fight mode Closest
Speed Active 0.2 / Passive 0.4, perception range 18, team 1
Strength 1800-2000
Dexterity 125-135
Intelligence 1000-1200
Hit Points 20000-25000
Virtual Armor 60
Fame / Karma 39000 / -39000
Damage Types 50% Physical, 50% Energy
Resistances Physical 55-60, Fire 60-70, Cold 60-70, Poison 60-70, Energy 60-70
Wrestling / Tactics 90.1-120.0 / 100.2-120.0
Magic Resist 120.2-160.0
Magery / EvalInt / Meditation 120.0 / 120.0 / 120.0
Tamable No
Title “Dungeon Overlord”

Additional combat traits:

Death effects

When the Overlord dies it plays one randomly-selected death effect from: Frozen Air Explode, Hell Explode, Holy Explode, Meteor Explode, Dark Tide Explode, Dark Water Ripple, or Hell Air Explode.

The death also scatters gold piles in a 3-tile radius (100-500 gold each, with sound and particle effects about half the time) and frees the altar for re-summoning.

Overlord loot

Demigod variant

Promotion roll

Each Overlord, on spawn, has a flat 5% chance to be promoted to a Demigod. Promotion changes the boss in the following ways:

Skill ranges, resistances, fame, karma, AI type, and fight mode are unchanged from the base Overlord values.

Demigod stat block

Property Demigod value
Strength 3600-4000
Dexterity 500-540
Intelligence 4000-4800
Hit Points 80000-100000
Virtual Armor 80
Body Random of {1433, 1431, 1248, 735}
Hue 0
Name hue 34
Title “<Map> Demigod” (or “Dungeon Demigod” if no map)
Fame / Karma 39000 / -39000 (inherits Overlord values)
Resistances, skills, AI, Fight mode Inherits Overlord values

Demigod-exclusive drops

In addition to all the Overlord drops above, a Demigod kill grants:

Ember Crucible Of The Demigod

The deed places into a house as a “Ember Crucible” addon (hue 2707). It tracks four working values – Ingot Score, Relic Score, Rough Score, and Charges – and requires 200.0 Blacksmith skill to operate. Material thresholds for a single crafting charge:

A charge produces hue-2707 Infernal Crucible jewelry (bracelet, ring, necklace, or earrings) with three randomly-selected skill bonuses drawn from a pool of 56 skills.

Ram of the Demigod (Demigod mount)

Property Value
Corpse name Corpse of a Demigod Ram
Name Ram of the Demigod
Body / Item ID 1425 / 1425
AI / Fight mode Animal / Aggressor
Hit Points 8170
Damage 21-23
Damage Types Physical 40, Fire 40, Energy 20
Resistances Physical 50, Fire 50, Cold 50, Poison 50, Energy 50
Skills Wrestling 110.5-120.0, Tactics 97.6-100.0, Magic Resist 95.3-100.0, Magery 50.4-70.0, EvalInt 50.4-70.0, Necromancy 80.5-100.0, Spirit Speak 80.5-100.0
Fame / Karma 14000 / -14000
Virtual Armor 60
Tamable Yes; 4 control slots, 140.0 minimum taming skill, can anger on tame, stat loss after tame
Heal chance 2.0 (very high self-heal frequency)
Treasure map level 7
Favorite food Meat
Hides / Meat 10 / 3
Loot pack AosFilthyRich x5
Pack 500-800 gold plus a built-in, non-movable Strong Backpack (acts as a pack animal)
Auto-stable Only when its pack is empty

On its first tame, if pet training is enabled, the Ram's raw Strength, raw Dexterity, and max-Hits seed are halved (minimum 1) before current Hits and Stamina are clamped.

Daily Task

The Daily Task pool includes “Kill a Dungeon Overlord” (weight 1). Demigod kills also count toward this task.

Storage

Overlord skulls slot into either of two storage keys: the Pile of Overlord Skulls and the Pile of Overlord Skulls (Enhanced). Both keys provide a column for all 18 dungeon types. The standard Pile cannot be used from your pack – only from inside a house. The Enhanced version can be used both from your pack and from inside a house.

Notes