A Glimmering Chest of Belongings is a special loot container awarded directly to your backpack when a creature you damaged is slain. The chest is never placed on the corpse — it appears in your pack automatically.
Each chest is named a glimmering chest of belongings and its appearance is randomised from a small set of chest graphics and hues. The chest's tier is shown on its property list as Level N in blue.
For every player on a creature's damage-credit list, the game runs this sequence on kill:
1.0 + (Luck / 1000) is computed.3.''chance% = 20 × (HitsMax + StamMax + ManaMax) / 12000''
clamped between 0 and 100. Tougher creatures are far more likely to drop a chest. - On success, a tier is rolled. A random value from 0–1 is generated, then shifted by ''-0.2'' if **Better Loot** is active. The highest matching tier is assigned:
| Roll | Tier |
|---|---|
| default | Level 1 |
| ≤ 0.10 | Level 2 |
| ≤ 0.04 | Level 3 |
| ≤ 0.02 | Level 4 |
| ≤ 0.01 | Level 5 |
When the slain creature is a demigod-flagged dungeon boss, you additionally receive:
(int)luckscaler × 2 chests at random tier 3, 4, or 5, capped at 10 chests total.The demigod payout runs in addition to the ordinary chest roll — both can fire on the same kill.
A chest is considered “boosted” when you either have Better Loot active or are inside an Instance at the time the chest is filled.
| Condition | Locked | Trap | LockLevel | MaxLockLevel |
|---|---|---|---|---|
| Boosted (Better Loot active or inside an Instance) | No | None | — | — |
| Not boosted | Yes | Explosion Trap, TrapPower = level × 25, TrapLevel = level | 90 | 140 |
Lockpicking, key use, Telekinesis, Remove Trap, and trap discharge all behave normally — there are no special open-time rules on these chests.
Contents are drawn from a weighted Chest Gear pool, a Chest Deco decoration pool, and the Relic Generator. Reagent quantities are rolled as Random(N), meaning the result is between 0 and N-1 — an empty stack is possible.
“Boosted” means the chest was filled while you had Better Loot active or were inside an Instance.
| Level | Always drops | Bonus when Boosted |
|---|---|---|
| 1 | 1× Chest Gear; 1× Magical Residue; 1× Enchanted Essence; 1× Relic Fragment | +1× Chest Gear |
| 2 | Magical Residue Random(5); Enchanted Essence Random(5); Relic Fragment Random(5); 2× Chest Gear | +1× Chest Gear; +1× Relic (from Relic Generator) |
| 3 | Magical Residue Random(10); Enchanted Essence Random(10); Relic Fragment Random(10); 2× Relics; 30% chance of a 3rd relic; 1× Chest Gear; 15% chance of a Crystal of Enhancement | 3rd-relic chance raised to 60%; +1× Chest Gear (2 total); 5% chance of a Chest Deco; guaranteed Crystal of Enhancement; +10% chance of a second Crystal of Enhancement |
| 4 | Chest hue forced to 1153; Magical Residue Random(15); Enchanted Essence Random(15); Relic Fragment Random(15); 3× Relics; 1× Chest Gear; 1× Chest Deco; 2× Crystal of Enhancement | Replaces the gear roll with a second Chest Deco (no extra Chest Gear) |
| 5 | Chest hue forced to 1266; Magical Residue Random(20); Enchanted Essence Random(20); Relic Fragment Random(20); 4× Relics; 1× Chest Gear; 1× Chest Deco; 3× Crystal of Enhancement | +1× Relic; +3× Chest Gear; +2× Chest Deco (in place of the standard 1 of each) |
Luck does not alter the chance of receiving a chest from an ordinary kill — that chance scales only with the slain creature's combined HitsMax + StamMax + ManaMax. Luck only enters the formula on demigod kills, where:
numofchests = (int)(1 + Luck/1000) × 2
capped at 10 chests. There is no cap on Luck itself.
While Better Loot is active, chest generation changes in five ways:
0.2 from the tier roll, biasing every chest toward higher tiers.The Auto Looter has a dedicated Glimmering Chests checkbox. When enabled, Glimmering Chests of Belongings are auto-pulled along with your other selected loot.