Table of Contents

Player Cities

Player cities on Beyond Sosaria let you found a player-run settlement, attract citizens, levy taxes, place civic structures, and grow your city through ranked levels driven by population.

Founding a City

A city is created from a City Hall Deed — one of eight architectural variants: Fieldstone, Sandstone, Marble, Necro, Asian, Wood, Stone, and Plaster. Deeds are sold by the City Planner vendor at 100,000,000 gold each. The same vendor sells an Architecture Tool for 1,000,000 gold.

When you target a location to place the city hall, the system checks the following:

On a successful placement the deed spawns the chosen city hall, a pair of linked strong wood doors, a City Voting Stone, and a City Management Stone. A Level 1 region (50×50 tiles, centred on the deed point) is created and registered. The founder becomes the first citizen, receives the title Lord, and has the title shown by default.

Map Limits

Per-facet caps on the number of cities:

Facet Maximum Cities
Felucca 0
Trammel 50
Ilshenar 0
Malas 5
Tokuno 0

Cities cannot be founded on any facet outside this list.

City Levels

Level is recalculated each city update tick based on current citizen count. Breakpoints, area, and lockdown caps:

Level Title Citizens Required Area Offset Approx. Area Max Lockdowns
1 Fort 1 25 50×50 25
2 Village 5 30 60×60 50
3 Township 20 35 70×70 100
4 City 40 40 80×80 500
5 Kingdom 50 45 90×90 1000
6 Empire 100 50 100×100 3000

If the population falls below 1 citizen at update time, the city is disbanded: the management stone is removed, all lockdowns are released, landscape items are cleared, and the region is unregistered.

Maximum citizens per city is hard-capped at 100.

Region Behaviour

The city region behaves as a guarded region with a few player-relevant rules:

Membership

A non-citizen joins in one of two ways:

A join is rejected if the candidate is banned, is the mayor of another city, or is already a citizen of another city. On a successful join the player is added to the citizen list, receives the Citizen title (shown by default), and a join notice is broadcast to all current citizens.

You do not need to own a house inside the city to be a citizen.

A citizen can resign at any time through the Resign From City button on the citizen gump.

Banning

City banning is currently disabled. Attempting to ban a player returns the message “City banning has been disabled.” Existing banned entries are still honoured: banned players cannot place houses inside the region and are warned on entry.

Governance and Elections

A City Voting Stone stands next to every city hall. Elections tally every 30 days:

Only citizens can interact with the voting stone (double-click to open the voting gump). All citizens are currently eligible to run for mayor.

Taxation, Treasury, and Maintenance

A new city is seeded with a treasury of 1,000,000 gold.

The city update timer first runs 24 hours after founding and then every 7 days. Each tick runs maintenance first, then collects taxes if the city survives:

Note: the in-game Maintenance Report gump displays a projected hall cost of 5,000 × Level, but the amount actually charged is 100,000 × Level. Treat the report figure as cosmetic until corrected.

Tax rates are set by the mayor from the city management gump (income, property, and travel prompts).

Civic Structures

The civic structures available include: City Halls, City Banks, City Taverns, City Moongates, City Stables, City Healers, small/medium/large Gardens, and small/medium/large Parks.

The City Planner vendor stocks only the architecture tool and the eight city-hall deed variants. Deeds for the other civic structures (banks, taverns, moongates, stables, healers, gardens, parks) are obtained through other means; their distribution is not currently documented in-source. All civic structure deeds undergo terrain placement checks, but the 40-tile city-range check is not reapplied for these secondary buildings.

City Resurrection Stones

A City Resurrection Stone charges a resurrection fee on revive and a corpse-retrieval fee on corpse recovery. Both fees are deposited into the city treasury. The mayor sets each fee through the city management gump.

Lockdowns

Only the mayor can lock down items. While standing inside the region, the mayor says “I wish to lock this down” to lock a targeted item and “I wish to release this” to release it. The current lockdown count must remain below the level cap shown in the City Levels table. Locked-down items become non-movable; releasing, disbanding, or removing the management stone makes them movable again.

Wars and Alliances

Each city tracks its current wars, declared wars, war invitations, allegiances, declared allegiances, and allegiance invitations. The mayor manages these through the city management gump (declare war, declare allegiance, cancel allegiance, declare peace, and the view-status panels). City-vs-city combat and ally checks are enforced through the city's war and allegiance state.

Discord Integration

Citizen joins, tax-revocation disbands, abandonment disbands, and update reports are broadcast to a Discord webhook configured by staff. There is no player-facing control for these broadcasts.

Commands

Configuration Reference

Production values currently in use: