The PvM Ranking system tracks every creature you slay, scores you on a weekly leaderboard, awards a separate currency for the reward shop, and immortalises the top three players each week as statues in Britain.
[Rank to open the rankings gump.Points are credited for every creature you kill. Tamed creatures (any creature that has had an owner) award nothing.
points = (10 * (HitsMax + StamMax + ManaMax)) / 7000
The calculation uses integer division, so the value is truncated toward zero before any multipliers are applied. After the base value is computed:
The system tracks your last 10 distinct creature types killed and a same-creature counter:
(1 - counter / 100). Because this uses integer division, the multiplier is effectively 1 until the counter reaches 100, at which point it becomes 0. In practice, points only zero out after 100 consecutive same-type kills; values between do not scale down linearly.The Bounty Hunter System awards a flat 10,000 PvM points per criminal head turned in. This bypasses the kill formula and adds directly to your Points total; your Kills count is also incremented.
Several PvM Games award bonus points to the winner when the game ends:
| Game | Prize PvM Points |
|---|---|
| Champ Bash | 3,000–5,000 (in 100-point steps, randomised) |
| The Drunken Noble | 200, 300, or 500–1,000 |
| Fleeing Fugitive | 200–2,000 (in 100-point steps) |
Other games award points per kill during play rather than at the end: Scalis Attack at the Docks, Town Invasion, Population Control, Taming Tournament, and Hell Spawn encounters.
New characters start with 100 points and 0 credits. The weekly reset (below) restores Points to 100 for every player.
Credits are a separate currency tracked alongside Points:
credits = (HitsMax + StamMax + ManaMax) / 1000
Bonuses are added after the division:
| Condition | Credit Bonus |
|---|---|
| Killed creature is a Champion | +100 |
| Killed creature is a Peerless | +300 |
The result is clamped to the range 0 to 1000.
Credits are not multiplied by the Desolate bonus and are not reduced by the same-creature penalty (those only affect Points). Credits are also not reset weekly — only Points, Kills, Deaths, and Rank are zeroed each week.
Spend credits at a PvM Points Reward Stone, which opens the reward shop gump. The reward catalogue is currently empty in the shipped configuration, so no items are available for purchase at this time.
Your current Points total gives you a PvM Rank title shown under your name:
| Points (≥) | Title |
|---|---|
| 20,000 | Overlord |
| 10,000 | Chieftain |
| 5,000 | Warden |
| 2,000 | Avenger |
| 500 | Adventurer |
| less than 500 | Bank Sitter |
Players are sorted (descending) using these tiebreakers in order:
A player is excluded from the displayed list if their Points are at or below the starting value of 100 and they have zero Kills.
A Deaths counter exists and would act as a leaderboard tiebreaker, but nothing in the current build increments it. In practice, every player's Deaths value remains at 0 and the field only matters if edited manually.
The reset is driven by a server timer that ticks every minute and:
Each top-five player receives a PvM Reward Bag (hue 1153) in their bank box, containing Sosarian Dollars.
| Rank | Reward | Statue in Britain |
|---|---|---|
| 1st | 400 Sosarian Dollars | Yes |
| 2nd | 300 Sosarian Dollars | Yes |
| 3rd | 200 Sosarian Dollars | Yes |
| 4th | 100 Sosarian Dollars | No |
| 5th | 50 Sosarian Dollars | No |
The statue copies the winning player's body and clothing and is placed in Britain. The in-game message announces: “A statue now honors you in Britain.”
After the reset the server broadcasts the names of the top five to the world and announces: “Judgment has fallen! PvM rankings reset. The hunt begins anew.”
Each weekly reset folds your current Points and Kills into a bucket for the current calendar month. The 12-month leaderboard sums those buckets over the trailing 12 months.
Players are sorted by Total Score (descending), then Total Kills (descending), then mobile serial as a stable tiebreaker. The top 20 are displayed.
All times below are server local.
| Game | Daily hours |
|---|---|
| Champ Bash | 0, 8, 16 (every 8 hours) |
| The Drunken Noble | 6, 12, 18 |
| Fishing Tournament | 9, 15, 21 |
| Taming Tournament | 8, 14, 20 |
| Fleeing Fugitive | 0, 4, 8, 12, 16, 20 (every 4 hours) |
| Heavy Harvest | 10, 16, 22 |
| Population Control | 1, 4, 7, 10, 13, 16, 19, 22 (every 3 hours starting at 01:00) |
| Scalis Attack at the Docks | 19 daily |
| Town Invasion | every 2 hours (0, 2, 4, …, 22) |