To see upcoming changes, be sure to check out our #announcements channel on our discord server!
Displayed: N beside Contents: once more. With a filter set, Contents is everything in the key and Displayed is what your filter actually found.Everything in this update, in one place.
The save pause is roughly an eighth of what it was. Five storage categories moved out of the main world file into their own storage files. The main file used to be rewritten whole on every save, carrying millions of stored records it did not need to.
Resource Orders 818,685 records
Power Scrolls 1,619,545
Crystals 651,134
Seeds 266,310
Treasure Maps 156,078
---------
3,511,752 records moved, across 647 keys
On a copy of the live world this cut the main save file from 457MB to 150MB and the world save from 8.5 seconds to about 1.0. Those are test-box figures, so expect the shape of the improvement rather than the exact seconds.
A full trial migration was run against a fresh copy of the server's own save data and checked item by item: 6,035,739 items counted before and after, none lost.
Nothing changes about how you use your keys. Deliberately left as they were: Power Scroll keys' Desolate Scrolls and Stat Scrolls, and Treasure Hunter keys' SOS's and Fishing Nets.
Here is everything that has changed on the shard in this update. The in-game guide has been rewritten to match; open it any time with [welcome.
Panning uses the Mining skill. Work any river, lake or coast for gold nuggets, gems and rough stones.
[autoloottoggle now really starts automatic looting when it switches you to automatic mode. Before, the mode changed but nothing was looted until you logged out and back in or pressed Apply in the options menu.[MyAchievements.[market window as with any other item; buyers will find them under Tools, Harvesting.
Type [welcome at any time to open the guide.
This is the biggest single batch we have pushed: two performance overhauls, two brand new systems, a fishing pass, and a stack of bug fixes. The performance work in the first two sections changes nothing about damage, loot or proc rates.
A shard-wide player to player marketplace. Type [market anywhere.
This needs some final touches before we open.
The arena is now always open. Registration is held open continuously and pairs are made as fighters arrive, instead of running scheduled events.
The performance work is behavior neutral by design. If you see combat that is different rather than just faster (a proc that stopped firing, a mob that does not aggro, durability that never wears, area effects hitting through a wall), that is a bug and we want it immediately. Same for a tooltip that shows stale text after something changed. Report in Discord with what you were doing and roughly when.
Lots of quality-of-life improvements and fixes shipped today. Here is what you will notice as a player.
[claimdonation or hunting down a stone.[claimdonation command still works but just shows a reminder; it is no longer needed.Previously these would reject with “you must be standing in a house you own”. They all work in your instance now:
Covering the week of May 24-31, 2026.
[vote command now works and provides you with tokens, not just the votestone.[contest to view the gump. Enter your decorated house by targeting your house sign, vote on other players' entries (one vote per connection), and the top 3 winners receive prizes delivered straight to their bank. Start, end and 12-hour reminder announcements post to Discord. You cannot vote for your own entry, and attempts to exploit the system will be dealt with.[mystats gump shows under “Bank”.[referral to open it manually.[MyCommands now has an info button next to each command showing usage, description and aliases.[ResourceRank or click the Resource Gatherer Rankings board to view standings.[Pick, [emote and [MyHouses commands now have anti-spam throttles.[Pick command: automatically uses a lockpick from your backpack or storage keys, with no more digging through bags.