Desolate Trammel
Desolate Powerscrolls
Loot tables for Desolation
PvM Ranking Updates
Autoloot timer lowered back to 1 second since lag issues are resolved
Cities that get invaded have been adjusted.
Treasure map drops from instanced areas will default to the map the instance is derived from
Corrected some issues of better loot not being auto-applied inside of instanced areas
Town invasion announcements will be moved to #general on Discord
Champ/Overlord/Demigod deaths will no longer be announced on Discord
Self Repair Deeds will work on clothing items
Rel Rune (Self Repair) will work on clothing items
All Infinite Backpack Weight issues will be resolved
Reworked how mining rough stones register in the daily system
Fixed issues that were screwing players over out of daily streak - streak cap is still 7, it will still reset once reached
New event system first event will release - Fleeing Fugitive
New command [rerolldailies will give you 3 different daily tasks for the day at the cost of 1 Daily Point - does not work if you've completed all three tasks for the day already
New craft system - Sewing - Allows you to craft magic clothes that have +5-10, random skill - Also allows you to craft things like curtains and pillows
Sewing Shears added to NPC Tailors
Brown Bears and Polar Bears will have chance of dropping new bear rugs for sewing system
Some new addons will be added to the Grave Digging enhanced loot tables - Torture Chamber, Blood Fountain, Ghoulish Picnic, Guillotine Patch, Animated Skull Post, Dread Spider Forest Patch, Tree of Death, Tree of Blood, Torture Rack East, Torture Rack South, Skeleton Tree, Bone Couch, Bone Table, Bone Throne, Coffin, Grave, Corpse Wagon, Hearse Wagon, Bloody Table, Bloody Couch East, Bloody Couch West, Bloody Couch North, Bloody Couch South
Grave Digger's Shovel added to Tinkering Menu
Failing grave digging will disturb the dead, and that comes with a chance of 5-15 mobs being spawned around you for revenge
Disturbing the dead in grave digging will yield a small chance of a Dread Mare spawning with the dead
Champion idols will no longer show gold as the required payment to activate a champion spawn
Champion idols will charge 1 gameplay point on regular maps for activation, desolate maps will cost 10 points to activate
Desolate champions will be known as Champion Avengers and will be scaled just like other desolate creatures
Champion Avenger spawns will have 5x's the kill requirements as a regular champion spawn
Champion Avenger spawns will have an extended expiry time of 4 hours due to their size and difficulty
Champion Avengers will give up to 3 Hue Credit Deeds at death
Your gear stats will only be 10% effective of their face value on Desolate maps
Champion Avengers will only award one desolate powerscroll to one player, they range from 125-150 in skill level and are progressive, just like regular powerscrolls
World saves will happen every 30 minutes instead of every hour, until we know for sure everything is stable for desolation (it really is a lot of code, please bare with us)
Json
API data types have been updated to support individual timers, so we can separate them by how important the data is and so the server doesn't have to write it all at once every time
Sar Rune will give the same amount of Damage Increase range as Corp Rune does Spell Damage Increase (1-7) - we're making this change to get it under wraps a bit for our beta end - the higher amounts were applied when damage increase was still capped so this should help balance it a bit (I know, but we need to get things tightened up for full release)
Toning down possible number of mods on relics as well, we'll be dialing this in better in the next couple of weeks as we see how Desolation goes.
Glimmering Chests no longer trapped while using better loot perk
Glimmering Chests loot adjusted for post-beta
Account Runebooks will now adhere to travel restrictions that are region based, the same as recall and gate travel spells do
Account Runebooks will now adhere to restrictions that are region based when adding new locations, same as the mark spell does
MyHouses Command will also adhere to these restrictions
Shooting cannons to damage npc ships fixed
Fixed doubled up property list on Beyond Sosaria Ethereal Mounts, utiilizing extended object property list from Vita-Nex Core instead of XmlTitles
Earrings, Necklace, Gargish Earrings, and Gargish Necklaces added to jewelry loot tables (ones that get properties added in regular loot)
Gargish item types added to artifact and relic generation (finally)
Fixed rune crafting chances scaling with Inscription skill value (not base)
No Reagents, LRC or Tithing Needed To Cast will show properly with [perks command - it is in fact working currently, just sending the wrong messaging with the [perks command
Relic item type generation reworked a bit to not be so many head gear pieces
Lamp posts that were dropping not-movable will start dropping movable