Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. The **Account Runebook** is a personal travel registry shared by every character on your account. It is not a physical item, it never runs out of charges, and it does not take up bag space. You open it with a command, and the runes you save are available the next time you log in on any of your characters. It works alongside ordinary runes and runebooks rather than replacing them. ===== Commands ===== * ''[Runebook'' - opens your Account Runebook. * ''[AR'' - shortcut for ''[Runebook''. * ''[RunebookReset'' - wipes your saved runes and restores the default starter books. On success you will see //"Your travel assistant has been reset to default."// ===== Default Contents ===== When your Account Runebook is created for the first time, or after you run ''[RunebookReset'', it comes pre-seeded with five top-level runebooks, one per facet: ^ Runebook ^ Map ^ | Trammel | Trammel | | Ilshenar | Ilshenar | | Malas | Malas | | Tokuno | Tokuno | | TerMur | TerMur | Felucca is **not** included by default - the Account Runebook cannot be used in Felucca at all. The exact list of towns, dungeons, shrines and points of interest inside each starter book matches the //Sosaria// destination lists used by the Go gump. Two entries are always pinned to Malas regardless of which book they appear in: **Luna Bank** and **Luna Stables**. ===== Where You Can and Cannot Use It ===== ==== Opening the book ==== You cannot open your Account Runebook if: * You are on a **desolate map** - //"You cannot use your account runebook on a desolate map."// * You are in **Felucca** - //"You cannot use your account runebook in Felucca."// * You are inside an **instanced area** - //"You cannot use your account runebook inside of an instanced area."// Staff (GM and above) bypass these checks. ==== Marking runes ==== Marking a new rune, creating a new sub-book, or marking via target also requires: * You are not in **Felucca** - //"You cannot mark runes in Felucca."// * You are not on a **desolate map** - //"You cannot mark runes in desolate lands."// * The standard travel check for marking succeeds at your current spot. In addition, players (not staff) cannot mark a rune in: * **Jail** * **Green Acres** * An active **champion spawn region** - //"You cannot mark a rune here."// * A **water tile**, unless your character can swim (for example, while mounted on a sea horse) - //"You cannot mark a rune on a water location unless you are riding a sea horse!"// Rune descriptions are capped at **40 characters**. Leading and trailing spaces are trimmed, and empty descriptions are silently discarded. The same 40-character cap applies when you rename an existing rune. ===== Recalling ===== Pressing a rune's recall button: - If you are already standing at the rune's destination, you are told //"You are already there."// - Plays the recall sound. - Is refused if you are flagged criminal (//"Thou'rt a criminal..."//), in combat (//"Wouldst thou flee during the heat of battle??"//), or overloaded (//"Thou art too encumbered to move."//). - Is refused if the destination is in **Felucca**. The server broadcasts //"{name} attempted to use Account Runebook to recall to Felucca."// in red. - Is refused if the destination is on a **desolate map**, with a similar broadcast. - Is refused if the destination is a **water tile** and you cannot swim - //"You cannot recall to a water location unless you are riding a sea horse!"// - Must pass the standard travel checks at both your current location and the destination. - On success: you and your pets teleport to the destination. No reagents, no charges, no skill check, and no chance of failure. Staff bypass the map-based blocks (Felucca, desolate); the standard travel checks still apply. ===== Opening a Gate ===== The gate button on a rune row works similarly to recall, with a few extra rules: - You cannot open a gate if you are standing on an existing moongate (//"You are standing on top of a moongate."//) or if a moongate already exists at the destination (//"There is already a moongate there."//). - Felucca and desolate destinations are blocked the same way as recall, with broadcasts that say //"open a gate to"// instead of //"recall to"//. - Water destinations are refused if you cannot swim. - The same combat / criminal / overload / instance / travel checks apply. - On success: //"You open a magical gate to another location."// A gate sound plays at both ends, and two moongates appear - one at your feet pointing to the destination, and one at the destination pointing back. ==== Account Runebook gates ==== The gates created by the Account Runebook differ from normal moongates in a few ways: * They **cannot be dispelled**. * They do **not show the Felucca warning prompt** (irrelevant in practice, since Felucca destinations are blocked anyway). * They last exactly **15 seconds** and then delete themselves. * They do not survive a server restart - if a save and load cross paths, the gate is removed. ===== Charges and Capacity ===== The Account Runebook has **no charges, no recharge cost, and no fixed capacity**. Recall and gate do not consume anything. You can save as many runes and sub-books as you like; there is no enforced limit. To prevent button-spam, the gump throttles your actions: clicks that arrive within **100 ms** of your previous click are rejected with //"You must wait before using the Account Runebook again."// This system is completely separate from the ordinary in-game Runebook item, which is unaffected. ===== Gump Layout ===== * The header reads //"Account Runebook"// in normal use or //"Organize Mode"// when you are reorganizing. * Rune entries are paginated **9 per page**, with previous/next buttons. * Sub-runebooks are always listed before runes within the same page. You can nest runebooks inside runebooks to any depth. * Each rune row in travel mode has three buttons: **recall / open**, **gate** (runes only), and **delete**. * Each row in organize mode has buttons for **up**, **down**, **rename**, and (for runes) **move to book**. * Two sort buttons are available: **Sort A-Z** sorts books and runes separately by name, and **Sort by Map** groups runes by destination map and then by name. ===== Persistence ===== Your Account Runebook saves whenever the world saves. It is keyed to your account, so any character you log in on sees the same runes. If you delete and re-make a character on the same account, your runebook is preserved. If you have never used it before on a given account, opening it for the first time automatically seeds it with the default contents listed above. ===== Restrictions Summary ===== ^ Action ^ Not Allowed In ^ Staff Bypass ^ | Open the book | Felucca, desolate map, instanced area | Yes | | Mark a rune or sub-book | Felucca, desolate map, jail, Green Acres, active champion spawn, water (unless you can swim) | Map checks only; region checks apply to players only | | Recall to | Felucca, desolate map, water (unless you can swim); also blocked by combat, criminal flag, overload, or standard travel rules | Map checks only | | Open a gate to | Felucca, desolate map, water (unless you can swim), a tile already covered by a moongate; same combat / criminal / overload / travel restrictions as recall | Map checks only |