Bioengineering
Learn about Bioengineering in Beyond Sosaria
Bioengineering allows players to craft up pets using DNA samples from any creature they can kill. It's a long process, but the end result is a crafted pet that you can further level up from generations 1-5.
Leveling up your pet all the way requires breeding of like-generational pet types, and there are several sub-items that can affect the way your pet grows, evolves, fights and protects.
DNA Samples
DNA Samples come in the following varieties:
- Semen - Submits 50 DNA Samples to a Petri Dish at a time. These samples are quite rare, sometimes found after mating two pets.
- Bodily Fluids - Submits 2 DNA Samples to a Petri Dish at a time.
- Skin Flaking - Submits 1 DNA Sample to a Petri Dish at a time.
DNA Samples can be found in creature loot, and from any creature you can kill (even champions). When hovered over a DNA Sample, the creature type is listed below it's name. It will take several DNA samples to bioengineer a pet, so collect these as wanted/needed.
DNA Samples can be found on roughly 1/10 corpses.
Petri Dish
Petri Dish is used to bioengineer a pet from DNA Samples that you collect. Petri Dishes can also be upgraded in a variety ways, which will change the way your pet is birthed into the world upon completion.
Petri Dish Properties
- Creature Type
- Power - The influencer on the amount of bonuses given when the pet created levels up.
- Max Power - The maximum power the Petri Dish can obtain.
- Enhanced - The pet created will gain XP more quickly than usual.
- Fortified - The pet created will be given bonus strength.
- Precise - The pet created will be given bonus intelligence.
- Agile - The pet created will be given bonus dexterity.
- Disease Resistance - This will determine how often contamination happens in the bioengineering process.
- Estrogen - More estrogen in your Petri Dish will give better odds of the crafted pet to be female.
- Testosterone - More testosterone in your Petri Dish will give better odds of the crafted pet to be male.
Out of being Enhanced, Fortified, Precise, or Agile - a Petri Dish may only be up to two of the listed.
Preparing a Petri Dish For Creating Life
Your Petri Dish requires 100 DNA Samples of the same creature type to be ready to create life as your new pet. Add DNA Samples by doing the following:
- Double-click the DNA Sample, and target the Petri Dish. It must be either empty, or of the same creature type for it to work.
- Upon committing the DNA Sample to the Petri Dish, the Petri Dish's disease resistance will be tested against contamination.
Contamination
If your Petri Dish becomes contaminated, an already-committed DNA sample in the Petri Dish will die off every minute that passes. To cure the contamination in a Petri Dish, you must use Antibiotics - by double-clicking the antibiotics, and targeting the contaminated Petri Dish.
If contamination kills every committed DNA Sample in the Petri Dish, the Petri Dish will be destroyed.
Antibiotics
Antibiotics are found in the biocrafting crafting menu. To attempt crafting antibiotics, you'll need:
- At least 300 Alchemy.
- At least 120 Forensic Evaluation.
Petri Dish Upgrades
Your Petri Dish can have up to two upgrades of the following:
Enhanced
The pet gains xp twice as fast.
Implemented by adding a Petri Dish Augment (Enhanced)
to your petri dish.
Fortified
The pet starts with greater strength, hits, parrying, and wrestling.
Implemented by adding a Petri Dish Augment (Fortified)
to your petri dish.
Agile
The pet starts with greater dexterity, tactics and anatomy.
Implemented by adding a Petri Dish Augment (Agile)
to your petri dish.
Precise
The pet starts with greater intelligence, evaluating intelligence and meditation.
Implemented by adding a Petri Dish Augment (Precise)
to your petri dish.
*The above augments are created using a Bioengineering Kit, and require at least 300 alchemy to craft.
Augment of Power
Like the above Petri Dish upgrades, augments of power can be applied, but do not count towards the two-count limit like the others. You can apply up to 5 Petri Dish Augment (Power). The higher the power applied to the Petri Dish, the higher the scaler for skills/stats will be for your pet when it levels up.
How To Obtain
Augments of Power drop on a dungeon overlord's corpse, only if it Demigod level. One augment will drop for each Demigod slain.
Creating Life
Once your Petri Dish has all of the required DNA Samples committed, and you are finished upgrading the Petri Dish, simply double click the Petri Dish.
If you are successful, a pet egg will be created and will appear in your backpack, ready to hatch. If you fail at bioengineering, your Petri Dish will become contaminated.
With your pet egg, you have a choice. You can double click it to create your new pet, or you can sell it to other players!
Life created through Bioengineering adheres to the following:
- Instantly bonds with you.
- Requires 120 Animal Taming as a baseline for controlling.
- Starts at Generation 1, Level 1.
Leveling Your Pet
To level your pet up, simply kill monsters with it. When your pet gains xp, it will show above your pet's head. When your pet levels up, you will see an effect, and your pet's stats and skills will adjust based on the path set by it's Petri Dish (Fortified, Agile, or Precise).
Pet Generations
Each time your bioengineered pet reaches level 100, they are eligible to breed with the same creature type, of the same generation. When a new generation is started, the pet goes back to level 1.
The maximum generation a pet can achieve is 5.
Pet Abilities
Your bioengineered pet gets one ability point to spend, per generation, once level 100 is achieved for that generation. Some greater abilities cost more than one ability point to unlock, so it may be wise to save the points until you've reached the generation for your goals of your pet.
Since your pet can only achieve generation 5, it can only ever have a maximum of 5 ability points to spend.
Available Abilities
Your bioengineered pet now has access to an extensive library of 228 unique abilities across 20 specialized categories. These abilities range from basic powers costing 2 ability points to ultimate cosmic abilities requiring up to 20 points.
Ability Categories
Basic Categories: - Offensive Abilities: Direct damage and combat abilities - Defensive Abilities: Protection, armor, and damage mitigation - Utility Abilities: Movement, detection, and environmental manipulation - Support Abilities: Buffs, healing, and ally enhancement
Specialized Categories: - Evolution Abilities: Adaptive and transformative powers - Elemental Abilities: Mastery over natural forces - Symbiotic Abilities: Bonding and sharing powers - Psychic Abilities: Mental manipulation and telepathy - Technological Abilities: Advanced scientific powers - Cosmic Abilities: Reality-bending universal forces - Metamorphic Abilities: Shape-changing and transformation - Parasitic Abilities: Life-draining and host manipulation - Quantum Abilities: Probability and dimensional manipulation - Hive Mind Abilities: Collective consciousness and networking - Temporal Abilities: Time manipulation and chronokinesis - Bioluminescent Abilities: Light-based and energy emission - Necromantic Abilities: Death magic and undeath manipulation - Aberrant Abilities: Chaotic and reality-warping powers - Mimicry Abilities: Copying and adaptation powers - Sonic Abilities: Sound-based attacks and manipulation
Offensive Abilities
Basic Tier (2-4 points): - Acid Spit (2 pts): Spits corrosive acid that damages and weakens armor - Lightning Strike (3 pts): Channels electrical energy to damage and stun enemies - Poison Cloud (4 pts): Creates a toxic cloud that poisons nearby enemies - Sonic Screech (3 pts): Emits a piercing sound that damages and disorients foes - Shadow Bolt (2 pts): Fires a bolt of dark energy that drains mana - Bone Shards (3 pts): Launches razor-sharp bone fragments at enemies
Intermediate Tier (4-6 points): - Explosive Spores (5 pts): Releases volatile spores that explode on contact - Plasma Burst (4 pts): Releases superheated plasma energy - Needle Storm (4 pts): Launches a barrage of poisonous quills - Corrosive Breath (5 pts): Breathes highly corrosive gas in a cone - Psychic Scream (4 pts): Mental attack that damages and confuses - Gravity Slam (5 pts): Manipulates gravity to crush enemies - Viral Infection (3 pts): Spreads a debilitating virus between enemies - Ice Shards (3 pts): Fires razor-sharp ice projectiles
Advanced Tier (7-10 points): - Death Ray (7 pts): Concentrated beam of destructive energy - Molecular Dissolution (8 pts): Breaks down matter at the molecular level - Temporal Fracture (9 pts): Creates tears in time that age enemies rapidly - Antimatter Explosion (10 pts): Devastating explosion of antimatter
Defensive Abilities
Basic Tier (2-5 points): - Hardened Carapace (3 pts): Hardens outer shell for increased protection - Energy Barrier (4 pts): Creates a barrier that absorbs magical damage - Camouflage (2 pts): Blends with surroundings to become invisible - Damage Reflection (5 pts): Reflects a portion of damage back to attackers - Rapid Regeneration (4 pts): Rapidly heals wounds over time
Intermediate Tier (4-6 points): - Phase Shift (6 pts): Briefly becomes incorporeal, avoiding attacks - Reactive Armor (4 pts): Armor adapts to incoming damage types - Spell Immunity (6 pts): Temporary immunity to magical effects - Feedback Loop (5 pts): Converts incoming damage into healing - Displacement (4 pts): Randomly teleports when attacked - Force Field (5 pts): Creates an impenetrable barrier for short time
Advanced Tier (7-9 points): - Temporal Shield (8 pts): Slows down time around the creature - Quantum Armor (9 pts): Exists in multiple dimensions simultaneously - Reality Anchor (7 pts): Prevents displacement and teleportation effects
Utility Abilities
Basic Tier (2-4 points): - Enhanced Senses (2 pts): Improves tracking and detection abilities - Burrowing (3 pts): Can tunnel underground for surprise attacks - Web Spinning (3 pts): Creates webs to slow and trap enemies - Intimidating Roar (2 pts): Causes enemies to flee in terror - Pheromone Release (4 pts): Attracts or repels creatures - Magnetic Field (4 pts): Disrupts metal equipment and pulls metallic objects
Intermediate Tier (2-4 points): - Echolocation (3 pts): Reveals hidden creatures and items - Chameleon Skin (4 pts): Changes color to match environment - Wall Climbing (2 pts): Can climb walls and ceilings - Acidic Touch (3 pts): Touch dissolves locks and barriers - Thermal Vision (2 pts): Sees heat signatures through walls - Elastic Body (4 pts): Body stretches and compresses for mobility - Mimic Voice (2 pts): Can perfectly imitate sounds and voices - Scent Tracking (2 pts): Tracks creatures by scent over long distances
Advanced Tier (6-9 points): - Dimensional Pocket (6 pts): Creates extra-dimensional storage space - Matter Conversion (8 pts): Converts one material into another - Probability Manipulation (9 pts): Affects luck and chance events
Support Abilities
Basic Tier (3-5 points): - Pack Leader (5 pts): Buffs nearby allied creatures - Healing Aura (4 pts): Continuously heals nearby allies - Battle Frenzy (3 pts): Increases attack speed and damage of allies - Mana Siphon (4 pts): Drains mana from enemies and gives to allies - Tactical Coordination (5 pts): Improves accuracy and coordination of allied attacks
Intermediate Tier (3-6 points): - Resource Generation (4 pts): Produces useful materials over time - Status Cleansing (3 pts): Removes negative effects from allies - Damage Sharing (5 pts): Distributes damage among allies - Inspiration (4 pts): Boosts skill effectiveness of allies - Group Teleport (6 pts): Teleports all allies to safety - Stamina Boost (3 pts): Increases movement and attack speed
Advanced Tier (8-10 points): - Temporal Acceleration (8 pts): Speeds up time for allies - Reality Rewrite (10 pts): Temporarily changes the laws of physics - Quantum Entanglement Network (9 pts): Links all allies for instant communication
Evolution Abilities (Ultimate Powers)
- Adaptive Immunity (8 pts): Becomes immune to damage types after being hit by them
- Cellular Reconstruction (7 pts): Can resurrect with partial health after death
- Metamorphosis (10 pts): Temporarily transforms into a more powerful form
- Hive Mind (9 pts): Links consciousness with owner for enhanced coordination
- Quantum Entanglement (12 pts): Can teleport to owner's location instantly
- Perfect Evolution (15 pts): Constantly adapts and improves all abilities
- Genetic Memory (8 pts): Learns abilities from defeated enemies
- Transcendence (20 pts): Ascends to a higher form of existence
Elemental Specializations
- Cryogenic Blast (4 pts): Freezes enemies solid temporarily
- Molten Core (4 pts): Body becomes superheated, damaging contact attackers
- Storm Calling (6 pts): Summons localized weather effects
- Void Touch (5 pts): Attacks drain life force and magical energy
- Solar Flare (6 pts): Unleashes intense solar radiation
- Tidal Wave (5 pts): Creates a massive wave of water
- Earthquake (7 pts): Causes the ground to shake violently
- Wind Blade (4 pts): Cuts enemies with compressed air
- Nature's Wrath (8 pts): Calls upon all elements simultaneously
- Cosmic Ray (9 pts): Channels energy from distant stars
Specialized Categories
Symbiotic Abilities: - Parasitic Bond (6 pts): Links health with an enemy, sharing damage - Spore Symbiosis (5 pts): Creates beneficial spores that enhance allies - Neural Link (7 pts): Shares senses and abilities with owner - Genetic Merger (8 pts): Temporarily combines with allies for power - Collective Consciousness (9 pts): Shares knowledge across all symbiotic creatures
Psychic Abilities: - Mind Reading (4 pts): Reads thoughts and intentions of enemies - Telepathic Communication (3 pts): Communicates mentally with allies - Mental Domination (8 pts): Controls enemy actions temporarily - Psychic Shield (5 pts): Blocks mental attacks and intrusions - Memory Manipulation (7 pts): Alters or erases memories
Technological Abilities: - Bio-Computer (6 pts): Processes information at superhuman speeds - Electromagnetic Pulse (5 pts): Disables electronic devices - Energy Conversion (4 pts): Converts between different energy types - Nanite Swarm (8 pts): Deploys microscopic repair/attack drones - Digital Interface (7 pts): Directly connects with electronic systems
Cosmic Abilities: - Stellar Manipulation (15 pts): Harnesses the power of stars - Black Hole Creation (18 pts): Creates miniature gravitational singularities - Universal Constants (20 pts): Temporarily alters fundamental forces - Dimensional Rift (12 pts): Tears holes between dimensions - Cosmic Awareness (10 pts): Perceives events across the universe
Metamorphic Abilities: - Shape Shifting (6 pts): Can assume different physical forms - Size Alteration (4 pts): Can grow or shrink at will - Density Control (5 pts): Can become gaseous or super-dense - Liquid Form (7 pts): Can become liquid and flow through cracks - Energy Being (10 pts): Transforms into pure energy
Parasitic Abilities: - Life Drain (4 pts): Drains health from enemies to heal self - Skill Absorption (6 pts): Temporarily copies enemy abilities - Memory Parasitism (5 pts): Gains knowledge from host creatures - Power Vampirism (7 pts): Steals magical energy from spellcasters - Evolutionary Theft (9 pts): Permanently steals genetic traits
Quantum Abilities: - Superposition (8 pts): Exists in multiple states simultaneously - Quantum Tunneling (6 pts): Passes through solid matter - Observer Effect (7 pts): Reality changes based on observation - Uncertainty Field (5 pts): Makes attacks randomly miss or hit - Wave Collapse (9 pts): Forces probability to favor the creature
Hive Mind Abilities: - Collective Intelligence (7 pts): Shares processing power with network - Distributed Consciousness (8 pts): Exists across multiple bodies - Swarm Coordination (5 pts): Perfect coordination with allied creatures - Information Network (6 pts): Instant knowledge sharing - Gestalt Entity (10 pts): Multiple creatures become one super-being
Temporal Abilities: - Time Dilation (6 pts): Slows or speeds up personal timestream - Temporal Echo (5 pts): Creates past/future versions of self - Chronolock (7 pts): Freezes enemies in time - Age Manipulation (8 pts): Rapidly ages or de-ages targets - Temporal Paradox (12 pts): Creates timeline distortions
Bioluminescent Abilities: - Blinding Flash (3 pts): Creates intense light to blind enemies - Hypnotic Patterns (4 pts): Mesmerizes foes with light displays - Energy Emission (5 pts): Converts stored energy into light attacks - Photosynthesis (3 pts): Converts light into healing energy - Laser Generation (6 pts): Focuses light into cutting beams
Necromantic Abilities: - Undeath Aura (6 pts): Slowly drains life from nearby creatures - Soul Manipulation (8 pts): Affects spiritual essence of enemies - Death Touch (7 pts): Instantly kills weak creatures - Corpse Animation (5 pts): Raises defeated enemies as allies - Lifebane (9 pts): Prevents healing and regeneration
Aberrant Abilities: - Reality Distortion (10 pts): Warps local space-time - Madness Inducement (6 pts): Drives enemies insane - Chaos Field (7 pts): Random effects occur around the creature - Mutation Ray (8 pts): Randomly mutates targets - Eldritch Form (12 pts): Assumes incomprehensible alien shape
Mimicry Abilities: - Perfect Copy (7 pts): Exactly duplicates another creature's abilities - Adaptive Camouflage (4 pts): Mimics appearance of surroundings - Voice Mimicry (3 pts): Perfectly copies any sound or voice - Behavioral Mimicry (5 pts): Copies movement patterns and habits - Genetic Mimicry (9 pts): Temporarily gains target's genetic traits
Sonic Abilities: - Echolocation Mastery (3 pts): Perfect spatial awareness through sound - Sonic Boom (5 pts): Creates destructive sound waves - Frequency Manipulation (4 pts): Controls and alters sound frequencies - Silence Field (4 pts): Creates areas of complete quiet - Harmonic Resonance (6 pts): Shatters objects at their resonant frequency
Ability Point Management
Since pets can only reach Generation 5, they have a maximum of 5 ability points to spend. This creates interesting strategic choices:
- Low-cost builds: Multiple basic abilities (2-3 points each)
- Mid-tier focus: One intermediate ability (4-6 points) plus basics
- Ultimate power: Save all points for one high-cost ability (5+ points)
- Balanced approach: Mix of offensive, defensive, and utility abilities
Mana Costs and Cooldowns
Each ability has both an acquisition cost (ability points) and a usage cost (mana):
- Basic abilities: 25-60 mana per use
- Intermediate abilities: 40-90 mana per use
- Advanced abilities: 100-180 mana per use
- Ultimate abilities: 200-1000 mana per use
All abilities have a default 30-second cooldown to prevent spamming while maintaining tactical gameplay.
How Abilities Work
Activation
Bioengineered pet abilities activate automatically based on various triggers:
- Combat triggers: When attacking or being attacked
- Health triggers: When health drops below certain thresholds
- Situational triggers: Based on enemy types or environmental conditions
- Think triggers: Random chance during combat every few seconds
Ability Scaling
Abilities scale with your pet's: - Generation level: Higher generation pets use abilities more effectively - Stats: Intelligence affects mana-based abilities, Strength affects physical ones - Skills: Relevant skills enhance ability power and reduce mana costs
Breeding and Abilities
When breeding pets: - Inherited traits: Some genetic predispositions may influence available abilities - Generation requirements: Both parents must be same generation and creature type - Ability retention: Abilities are tied to the individual pet, not inherited
Strategy Considerations
Early Game (Generations 1-2): - Focus on basic utility and defensive abilities - Choose abilities that complement your playstyle - Consider abilities that help with leveling efficiency
Mid Game (Generations 3-4): - Can afford intermediate tier abilities - Begin specializing in a particular combat role - Balance offense, defense, and utility based on needs
End Game (Generation 5): - Access to ultimate abilities with 5 points saved - Can create highly specialized builds - Consider cosmic or evolution abilities for maximum power
Popular Build Archetypes:
The Tank: Hardened Carapace + Energy Barrier + Rapid Regeneration
The Assassin: Camouflage + Shadow Bolt + Lightning Strike
The Supporter: Pack Leader + Healing Aura + Status Cleansing
The Destroyer: Death Ray (save all 5 points for maximum damage)
The Cosmic Entity: Transcendence (save all points for ultimate evolution)
Advanced Features
Ability Combinations
Some abilities work synergistically: - Metamorphic + Adaptive: Shape-shifting creatures that adapt to threats - Hive Mind + Quantum: Network consciousness across dimensions - Temporal + Reality: Time manipulation with physics alteration - Symbiotic + Evolution: Rapidly evolving parasitic bonds
Rare Abilities
Certain abilities have special requirements: - Transcendence: Requires pet to have defeated cosmic-level enemies - Perfect Evolution: Only available after mastering multiple basic evolutions - Universal Constants: Requires understanding of advanced physics (high Intelligence)
Ability Research
Players can discover new ability combinations by: - Experimenting with different DNA sources - Using augments from powerful creatures - Reaching maximum power levels in Petri Dishes - Breeding pets with complementary abilities
Breeding Your Pet
To breed your pet and get the next generation egg, use the command [biobreed
, and then target your pet, then target a second pet of the same creature type, same generation and same level. The owner of both pets will receive an egg, and if one player owns both pets - they get both eggs.
Examples and Use Cases
Example Build Progressions
The Elemental Destroyer (5-Generation Build):
- Gen 1: Lightning Strike (3 pts) - Early combat ability
- Gen 2: Molten Core (4 pts) - Defensive fire aura (total: 7 pts, -4 = 3 remaining)
- Gen 3: Ice Shards (3 pts) - Ranged ice attacks (total: 10 pts, -7 = 3 remaining)
- Gen 4: Storm Calling (6 pts) - Weather control (total: 13 pts, -6 = 7 remaining, need to save)
- Gen 5: Nature's Wrath (8 pts) - Ultimate elemental mastery (uses all remaining points)
The Perfect Symbiont (Strategic Build): - Gen 1-2: Basic utility abilities for survival (4 pts total) - Gen 3-4: Save points and focus on leveling - Gen 5: Genetic Merger (8 pts) - Allows temporary fusion with owner for massive power boost
The Cosmic Entity (Ultimate Build): - Gen 1-4: Only take 1-point abilities for survival - Gen 5: Transcendence (20 pts) - Ascend to higher dimensional existence
Combat Examples
Offensive Combo Chain: 1. Intimidating Roar causes enemies to flee 2. Lightning Strike hits fleeing targets for extra damage 3. Poison Cloud affects the area where enemies regrouped 4. Gravity Slam prevents escape and finishes weakened foes
Defensive Survival: 1. Energy Barrier absorbs initial magical attacks 2. Phase Shift avoids physical damage bursts 3. Rapid Regeneration heals damage over time 4. Displacement teleports away when critically injured
Support Team Play: 1. Pack Leader buffs all party members 2. Healing Aura continuously heals the group 3. Status Cleansing removes debuffs from allies 4. Group Teleport evacuates team from dangerous situations
Advanced Strategies
DNA Collection Optimization
- Champion creatures provide the highest quality DNA samples
- Rare spawns often carry unique genetic markers
- Dungeon bosses may yield DNA with special properties
- Elemental creatures provide DNA suited for elemental abilities
Petri Dish Mastery
- Enhanced + Fortified combination for combat pets
- Precise + Enhanced for spell-casting focused builds
- Power Augments stack multiplicatively with base stats
- Disease Resistance becomes critical for rare DNA sources
Generation Planning
- Plan your entire 5-generation progression before starting
- Consider which abilities synergize with your playstyle
- Account for mana costs when selecting multiple abilities
- Some builds benefit from "banking" points for ultimate abilities
Meta Builds for Different Content
PvM Dungeon Crawler: - Enhanced Senses + Echolocation (treasure hunting) - Hardened Carapace + Rapid Regeneration (survivability) - Lightning Strike or Plasma Burst (reliable damage)
Treasure Hunter Assistant: - Dimensional Pocket (extra storage) - Wall Climbing + Burrowing (access hidden areas) - Thermal Vision (detect hidden treasures)
Boss Killer Specialist: - Death Ray or Antimatter Explosion (maximum single-target damage) - Temporal Shield (survive boss special attacks) - Reality Anchor (prevent boss escapes/teleports)
Conclusion
The expanded bioengineering system offers unprecedented depth and customization for pet creation. With 228 unique abilities across 20 specialized categories, players can create truly unique companions that match their playstyle and strategic preferences.
Whether you prefer the raw destructive power of cosmic abilities, the strategic utility of temporal manipulation, or the mysterious allure of aberrant powers, the bioengineering system provides the tools to bring your vision to life.
Remember: with only 5 ability points available across all generations, every choice matters. Plan carefully, experiment with different builds, and discover the perfect combination for your bioengineered companion.
For technical support or ability suggestions, contact the development team through the standard channels. Happy bioengineering!