Rune Crafting
Learn about Rune Crafting in Beyond Sosaria
Rune Crafting allows you to create extremely powerful gear on Beyond Sosaria. While you may see some players walking around with crazy gear, bear in mind - it came at quite a gamble.
Rough Stones
Rough Stones are used to create blank runes (not to be confused with runes that go in runebooks, they're completely different). You can craft these using the Rune Crafting menu, accessed by using a Rune Chisel.
Rune Chisel
Rune Chisels can be purchased from any NPC scribe. They have uses, just like any other tool and will break when the uses run out.
Required Skills
- Inscription: Main Skill To Determine Chance Of Crafting
- Magery: 120 Required
Rune Crafting
Once you have crafted a rough stone into a blank rune, choose the enhancement you wish to craft. Each rune has a syllable associated to its affect on gear. You can find the list at the bottom of this page.
Rune Quality System
All crafted runes can have different quality levels which affect their effectiveness when applied:
- Poor (Gray): 50% effectiveness - Lower skill crafters may produce these
- Normal (Default): 100% effectiveness - Standard quality
- Fine (Light Blue): 125% effectiveness - Better than standard
- Masterwork (Purple): 150% effectiveness - Significantly enhanced power
- Legendary (Gold): 200% effectiveness - Extremely rare, twice as powerful
The rune quality is determined by your Inscription skill when crafting, with higher skill increasing the chance of better quality runes. The appearance of the rune changes based on its quality, making it easy to identify valuable runes.
Quality Effects
The quality multiplier directly affects the power of the rune's enhancement when applied to an item. For example: * A Legendary sar-rune (inc. weapon damage) will provide twice the damage bonus of a Normal one * A Poor gra-rune (hit leech hits) will only provide half the life leech of a Normal one
Applying Your Rune To Gear
Double click the crafted rune and target the gear you wish to add the attribute to.
Be careful! If the rune fails to apply to the gear, your gear and the rune are destroyed forever!
Rune Combining System
The Rune Combining system allows players to fuse two basic runes into more powerful composite runes. This advanced crafting requires:
- 90.0 Inscription skill minimum
- A Rune Combiner tool (gold-hued device)
- Two compatible basic runes
How To Combine Runes
- Double-click the Rune Combiner
- Select the first rune when prompted
- Select the second rune when prompted
- The system will attempt to combine them based on your Inscription skill
Combination Success and Failure
- Higher Inscription skill increases your chance of success
- Higher quality runes are more difficult to combine
- On success: Both original runes are consumed and a new composite rune is created
- On failure: Both original runes are destroyed with no product
Composite Rune Quality
Combined runes typically have their quality determined by: * The average quality of the two component runes * A 10% chance for quality upgrade (up to Legendary)
Composite Runes
Composite runes provide multiple effects in a single rune application.
Break Chance Formula
Remember, when we say chance, it's actually a dice roll each time you apply a rune. When it comes to dice rolls, 1/100 doesn't mean 1 out of 100. It means that 1/100 chance every time you apply, it can break. This means, you can sometimes go 200 times without a break, if you roll the dice right.
With that being said, this is the explained formula used when applying runes to equipment when calculating break chance:
Dice Roll a random number between 0-1, ex. 0.3.
double DestroyChance = Utility.RandomDouble();
If Inscription is 105 or greater, add skill bonus to the DestroyChance (Inscription skill * 0.001).
if(from.Skills[SkillName.Inscribe].Value >= 105.0)
{
DestroyChance += from.Skills[SkillName.Inscribe].Value * 0.001;
}
If the perk for better Runecrafting is enabled, add 0.1 to DestroyChance.
if(perks.BetterRuneCrafting > System.DateTime.UtcNow)
{
DestroyChance += 0.1;
}
If DestroyChance is less than 0.4, OR a second dice roll of a random number between 0-1 is less than 0.02 (2% floating chance to break, no matter what), destroy the item. If your DestroyChance variable is greater than 0.4 (with it's added bonuses listed), the rune applies to the gear.
Note: The quality of the rune doesn't affect break chance, but higher quality runes provide stronger enhancements when successfully applied.
Syllable - Effect List
- aglo - durability bonus
- ahm - spell channeling
- an - hit dispel
- arma - use best weapon skill
- bal - hit leech stam
- beh - regen stam
- bet - hit magic arrow
- cah - mage armor / weapon
- char - hit lower defence
- corp - inc. spell damage
- del - resist cold
- des - hit lower attack
- dium - resist physical bonus
- ex - bonus stam
- flam - resist fire
- flamus - hit fire area
- frio - hit cold area
- furis - hit energy area
- gra - hit leech hits
- grav - hit physical area
- hur - resist energy
- in - luck
- jux - hit harm
- kal - hit fireball
- lor - night sight
- lum - lower stat requirments
- malas - hit poison area
- mani - bonus hits
- mu - regen hits
- nox - resist posion bonus
- om - regen mana
- ort - bonus mana
- pas - lower mana cost
- por - bonus dex
- quas - hit leech mana
- ra - defend chance
- rel - self repair
- sanct - reflect physical
- sar - inc. weapon damage
- summ - cast recovery
- tym - swingspeed increase
- um - cast speed
- uus - attack chance
- vas - bonus str
- wis - bonus int
- xen - hit lightning
- ylem - lower reg cost
- zu - enhance potions
Composite Rune List (All Available)
- Warrior (sar + tym): Weapon Damage + Swing Speed
- Guardian (uus + ra): Hit Chance + Defense Chance Increase
- Mage (um + summ): Faster Casting + Faster Cast Recovery
- Scholar (om + pas): Mana Regeneration + Lower Mana Cost
- Vitality (mu + beh): Hit Point Regeneration + Stamina Regeneration
- Durability (aglo + rel): Durability Bonus + Self Repair
- Elemental Balance (flam + del): Fire Resist + Cold Resist
- Elemental Strike (kal + xen): Hit Fireball + Hit Lightning
- Battlemage (corp + quas): Spell Damage + Mana Leech
- Assassin (malas + an): Hit Poison Area + Hit Dispel
- Wizardry (ylem + ahm): Lower Reagent Cost + Spell Channeling
- Berserk (vas + bal): Strength Bonus + Stamina Leech
- Frostfire: Hit Fire Area + Hit Cold Area
- Vampiric: Hit Life Leech + Hit Mana Leech
- Tempest: Hit Energy Area + Hit Lightning
- Juggernaut: Bonus Hits + Durability Bonus
- Trickster: Luck + Lower Mana Cost
- Sentinel: Reflect Physical + Defense Chance
- Reaver: Hit Harm + Hit Magic Arrow
- Titan: Bonus Strength + Bonus Dexterity
- Oracle: Night Sight + Mana Regeneration
- Alchemist: Enhance Potions + Lower Reagent Cost
- Phoenix: Hit Fire Area + Self Repair
- Glacier: Cold Resist + Stamina Regeneration
- Venom: Hit Poison Area + Poison Resist
- Thunderlord: Hit Lightning + Energy Resist
- Rejuvenation: Hit Regeneration + Mana Regeneration
- Shadow: Night Sight + Stealth
- Berserker: Bonus Strength + Hit Leech Hits
- Mystic: Spell Damage + Cast Speed
- Sentinel Prime: Reflect Physical + Bonus Hits
- Trickster Prime: Luck + Hit Magic Arrow
See in-game for exact effects and requirements for each composite rune.