skill-system

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skill-system [2026/05/24 14:31] – [Total (character-wide) skill cap] cralskill-system [2026/05/24 14:35] (current) – [Tips for Players] cral
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   * Stat scrolls (statballs) raise the total stat cap above 300.   * Stat scrolls (statballs) raise the total stat cap above 300.
  
-===== Skill Gain =====+===== Skill Gain =====  
 +NOTE: This section is not part of normal game-play. Skills will be set to caps throughout game play on Beyond Sosaria.
  
 ==== Per-attempt gain unit ==== ==== Per-attempt gain unit ====
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 ===== Tips for Players ===== ===== Tips for Players =====
  
-  * Skills set to **Up** only compete against the 20000.0 total cap; the per-skill cap stays at 100.0 until you consume power scroll+  * Soulstones can be used to remove a skill if you do not want it for build.  
-  * Use **Down** locks on skills you are willing to lose as you approach 20000.0 total — they will be trimmed automatically when other Up-locked skills gain. +  * If you are wearing a shield, **Bushido** will interfere with your ability to block successfully, Utilize soulstone to remove Bushido.
-  Use **Locked** to freeze skill exactly where it is. Neither gains nor decay will touch it. +
-  * Stat Up / Down / Locked behave the same way for Str/Dex/Int: at the total stat cap, gains pull from the Down-locked stat with the lower current value first.+