Table of Contents

Town Invasions

Town Invasions are a recurring PvM event in which a random town is overrun by hostile forces. Defenders must clear waves of Town Invaders and then defeat a Warlord Invader champion to save the town.

Schedule

Town Invasions run every two hours, daily, at every even hour:

Eligible Towns

When an invasion begins, one of the following towns is chosen at random:

Town Map Top corner Bottom corner Z range Champion type
Moonglow Trammel (4394, 1058, 30) (4481, 1173, 0) 0 - 31 Rikktor
Minoc Trammel (2443, 420, 15) (2520, 539, 0) 0 - 16 LordOaks
Delucia Trammel (5171, 3980, 41) (5300, 4040, 39) 39 - 42 Mephitis
Cove Trammel (2213, 1144, 0) (2277, 1235, 0) 0 - 1 Semidar
Skara Brae Trammel (577, 2131, -90) (634, 2234, -90) 0 - 1 Serado
Yew Trammel (457, 913, 30) (662, 1117, 0) 0 - 0 Barracoon
Jhelom Trammel (1315, 3681, 0) (1468, 3845, 0) 0 - 1 Barracoon
Umbra Malas (1975, 1291, -90) (2094, 1399, -90) -90 - -89 Barracoon

The town champion type is recorded for the invasion but the final boss is always the Warlord Invader (see “Final stage” below).

Faction

Each invasion picks one of three invading factions at random: Human, Orc, or Undead. The chosen faction determines the appearance, equipment, and hue of both the trash wave and the Warlord.

Invasion Flow

Start

When the event begins:

  1. Town guards in the invaded town are disabled for the duration.
  2. The trash wave spawns inside the town's bounding area.
  3. A server-wide announcement is broadcast: “Town Invasion: town is under attack! Defend it!” (orange text). The same message is pushed to Discord.

Wave composition

Every invasion, regardless of faction, spawns the same wave:

Faction Town Invaders Warlord Invaders
Human 60 4
Orc 60 4
Undead 60 4

Spawn locations are picked at random inside the town's bounding rectangle. Spawned creatures cannot be tamed.

Mob: Town Invader

Stats:

Each Town Invader is randomly either a Mage or a Warrior:

Faction look:

Mob: Town Invader loot

Loot drops only if the invader was not converted or tamed. Base loot is one Super Boss loot pack.

Final stage: Warlord Invader

When the last trash-wave invader dies, any stragglers are despawned and a single Warlord Invader spawns, matching the chosen faction. A server-wide announcement is broadcast: “A powerful Warlord has arrived to lead the invasion of town!”

Warlord stats:

The Warlord is randomly either a Mage or a Warrior:

Both profiles have Animal Taming and Animal Lore at 120.

The Warlord rides a Nightmare-based mount named “A Warlord's Distressed Mount”. The mount's appearance is reassigned by faction:

Faction Possible mount appearances
Human 50% chance to be reassigned to one of: Nightmare, Tiger, Gorilla, Dreadhorn, Ophidian Mage, St Bernard, Sty Drake, Emu Bird. Otherwise standard nightmare.
Orc One of: Windrunner, War Boar, Gaman, Rune Beetle, Tarantula.
Undead One of: Tamable Ancient Hound, Bake Kitsune, Lasher.

Warlord defensive behaviour

Scoring and Rewards

Kill tracking

Each Town Invader or Warlord Invader you kill is credited to your personal kill count. After each kill you'll see “Town Invasion Kill Count: N”. The current top scorer is the Winner; every tenth kill the leader scores triggers a town-wide announcement: “name is defending town with N kill(s)!”

Boss damage tracking

Once the Warlord spawns, all damage you deal to it is summed for participation rewards. Your share of total boss damage scales your boss damage bonus.

Reward distribution

After the Warlord dies, every participant earns PvM points:

Reward PvM Points
Base participation 200
Per Town Invader or Warlord kill +50
Boss damage bonus (scaled by your share) up to +300
Winner bonus (top kill count) +200

Rewarded players receive: “Town Invasion: You've received N PvM points for defending town!” The Winner is announced server-wide: “Town Invasion: name led the defense of town!”

If the one-hour duration expires before the Warlord is killed, rewards are not distributed.

End of Event

When the event ends (Warlord defeated or one-hour timer expires):

  1. All remaining invasion mobs are removed. Controlled or bonded creatures (e.g. bio-pets) are left in place.
  2. Town guards are re-enabled.
  3. The town's status returns to “Everything is looking fine at the moment. Travel safe.”

Discord integration

Invasion announcements are also posted to a Discord webhook.

Lore NPC

The Invasion Announcer is a blessed, root-bound, Lich-based NPC titled “the Neighborhood Watch”. It speaks the current invasion status to nearby players (within 3 tiles) and responds to the “news” keyword. Its message updates automatically when an invasion starts and ends.

See Also