Beyond Sosaria runs a fixed weekly roster of PvM events. All scheduled times are Eastern (wall-clock, not strict EST) — Daylight Saving Time is honoured automatically.

  • [events — opens the Event Status tracker.
  • [nextevent — shows the time remaining until the next scheduled event and lists any active events.
  • [eventtime — shows the current server time in Eastern and the next five upcoming events with their start day and hour.

Every event runs on every day of the week at the hours shown, unless noted otherwise. Times are wall-clock Eastern.

Event Times (Eastern) Cadence Duration
Champ Bash 00:00, 08:00, 16:00 every 8 h 1 h
The Drunken Noble 06:00, 12:00, 18:00 3x daily 30 min
Fishing Tournament 09:00, 15:00, 21:00 3x daily 45 min
Taming Tournament 08:00, 14:00, 20:00 3x daily 45 min
Fleeing Fugitive 00:00, 04:00, 08:00, 12:00, 16:00, 20:00 every 4 h 30 min
Heavy Harvest 10:00, 16:00, 22:00 3x daily 45 min
Population Control 01:00, 04:00, 07:00, 10:00, 13:00, 16:00, 19:00, 22:00 every 3 h 60 min
Scalis Attack at the Docks 19:00 1x daily 45 min
Town Invasion 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00 every 2 h 1 h
Hell Gate Saturday 19:00 weekly 24 h

Champ Bash

  • Schedule: every 8 hours, 00:00 / 08:00 / 16:00, every day.
  • Duration: 1 hour.
  • Hunt champions tagged (Champ Bash) across Trammel dungeons. Up to 100 champions are seeded across valid dungeon regions on Trammel each event.
  • Rewards: the headline prize is between 3000 and 5000 PvM Points, in 100-point steps. Each kill has a 5% chance to drop 1–3 Rough Stones plus a Bank Check worth 10k, 20k, 30k, or 40k. The winner receives a “Champ Bash Care Package” gift box containing 20 Rough Stones, three Hue Credit Deeds, and a blessed body sash (“Champion's Sash”, hue 1157, Luck +300, one random skill +5/+10/+15/+20). If more than five players scored, a 10% roll also adds a Champ Bash Statuette.
  • Reward eligibility: at least 25% of the spawned champions must be killed, otherwise the event ends with “Not enough champions slain. No winner.”

The Drunken Noble

  • Schedule: 06:00, 12:00, 18:00, every day.
  • Duration: 30 minutes.
  • Escort the drunken NPC to safety. Single-winner event — the first player to complete the escort wins.
  • Reward: PvM Points drawn from {200, 300, 500, 600, 700, 800, 900, 1000}, plus a care package.

Fishing Tournament

  • Schedule: 09:00, 15:00, 21:00, every day.
  • Duration: 45 minutes.
  • Each fish caught awards PvM Points equal to its weight. The player who lands the heaviest single fish wins a bonus of 1500–2500 PvM Points plus a care package.

Taming Tournament

  • Schedule: 08:00, 14:00, 20:00, every day.
  • Duration: 45 minutes.
  • A random target creature type is picked per event. Tamers earn 50, 150, 250, or 375 PvM Points per tame depending on the creature's tier.
  • The winner is the player whose tamed instance has the highest combined stats and receives a 1500–2500 bonus PvM Points.

Fleeing Fugitive

  • Schedule: every 4 hours — 00:00, 04:00, 08:00, 12:00, 16:00, 20:00, every day.
  • Duration: 30 minutes.
  • A single fugitive monster spawns; the first player to kill it wins.
  • Includes a care package.

Heavy Harvest

  • Schedule: 10:00, 16:00, 22:00, every day.
  • Duration: 45 minutes.
  • A random harvest type (logging, mining, etc.) is requested per event. The player who gathers the most of that resource wins.
  • Includes a care package.

Population Control

  • Schedule: every 3 hours starting at 01:00 — 01:00, 04:00, 07:00, 10:00, 13:00, 16:00, 19:00, 22:00, every day.
  • Duration: 60 minutes.
  • The event picks a rotating set of creature types; kills on those types award PvM Points.
  • No care package.

Scalis Attack at the Docks

  • Schedule: 19:00, every day.
  • Duration: 45 minutes.
  • Osiredon the Scalis Enforcer attacks a coastal town. Each defender hit on Osiredon awards 100–250 PvM Points.
  • No care package.

Town Invasion

  • Schedule: every 2 hours, even hours only — 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00, 22:00, every day.
  • Duration: 1 hour.
  • Invaders and a champion spawn in a chosen town; defeat them all to save the town.

Hell Gate

  • Schedule: Saturday 19:00, weekly.
  • Duration: up to 24 hours (1440 minutes); the event ends earlier when all waves are cleared.
  • Six waves of 10 creatures each in one of five graveyard arenas (Britain, Cove, Yew, Vesper, Moonglow), culminating in a Hell Gate Boss fight.
  • The schedule is fixed in Eastern wall-clock time and compensates for Daylight Saving Time at every tick.
  • Per-event leaderboards feed the PvM Ranking system.
  • Event status displayed by [events and [nextevent is cached for 5 minutes, or 10 seconds for events with dynamic state (such as live invader counts).
  • Administrators can use [schedulestats for total scheduled rows, next event time, time remaining, and currently active events.