The Auto Looter scans nearby corpses (and optionally ground items), filters their contents against your personal preferences, drops matching items into a loot bag, and sends any looted gold straight to your bank box. Your settings, custom lists, and loot bag / master key choices stay with your character across logouts and server restarts.
Commands
| Command | What it does |
|---|---|
[AutoLoot | Runs one loot pass against corpses (and ground items, if enabled) within 5 tiles. There is a 3-second cooldown between hotkey uses. |
[Grab | Same as [AutoLoot. |
[AutoLoot options or [Grab options | Opens the Sosaria Auto Looter configuration gump. |
[AutoLootToggle | Flips between Automatic and Hot Key mode without opening the gump. |
The first time you run any of these commands, the Auto Looter is attached to your character and one loot bag (hue 1266, weight 0, named “a loot bag”) is placed in your backpack.
Operating Modes
The looter has two modes, selected by radio buttons in the gump's Method sidebar.
| Mode | Description |
|---|---|
| Automatic | A loot pass runs every 4 seconds. The timer stops when you log out and restarts automatically the next time you log in. |
| Command / Hot Key | No timer. Each [AutoLoot / [Grab command runs exactly one loot pass, limited to one use every 3 seconds. |
The green check Apply button commits all your changes and handles the mode switch. The X button closes the gump without saving switch changes.
Configuration Gump
The gump is a single page. Closing it or using any target-cursor button re-opens it after the action completes, so you can chain configuration steps without re-typing the command.
Common Items
These checkboxes enable broad item-category collection.
| Label | What it loots |
|---|---|
| Armor | All armor. |
| Weapons | All weapons. |
| Jewelry | All jewelry, then subject to the Jewelry filters below. |
| Clothing | All clothing. |
| Talisman | All talismans. |
| Hats | All hats. |
| Shoes | All shoes. |
| Scrolls | Spell scrolls. |
| Seeds | Seeds. |
| Reagents | Reagents. |
| Hides/Scales | Hides and scales. Also enables post-loot corpse carving (see below). |
| Potions | Potions, narrowed by the Only Greater Potions filter when set. |
| Bandages | Bandages. |
| Resources | Ingots, shafts, boards, ore, logs, feathers, fertile dirt, rough stone, bone, bone piles, and rib cages. Bone piles and rib cages are converted to a single Bone in the loot bag. |
| Gems | Gems. |
Special Stuff
| Label | What it loots |
|---|---|
| Gold | All gold. Looted gold is deposited directly into your bank box, not the loot bag. Gold is always considered even when Loot Everything is off. |
| Artifacts | Any item with a positive ArtifactRarity, any Special Loot Chest, and any item carrying a “RecoveredArtifact” or “Unearthed” Sosarian title. |
| Relics | Equipment-class items carrying a title named “Relic”. |
| Deeds | Deeds (item ID 5360). |
| Dye Tubs | Dye tubs (item ID 4011). |
| Glimmering Chests | Special Loot Chests. |
| Peerless Keys | Peerless keys. |
| Imbue Mats | The 52 imbuing material types. |
| Champ Skulls | Champion skulls. |
| Enh Crystals | Crystals of Enhancement. |
| Spellbooks | Spellbooks. |
| Rough Stones | Rough stones. |
| T-Maps | Treasure maps, subject to the level filters below. |
| Runic Tools | Runic tools. |
| Storage Keys | Storage keys. |
Filters: Potions, T-Maps, Race-Restricted
| Label | Effect |
|---|---|
| Only Greater Potions | When Potions is on, only loots Greater Agility, Greater Conflagration, Greater Confusion Blast, Greater Cure, Greater Explosion, Greater Heal, Greater Poison, Deadly Poison, and Greater Strength potions. |
| Skip T-Maps Under Level 4 | Rejects treasure maps below level 4. |
| Skip T-Maps Under Level 5 | Rejects treasure maps below level 5. If both are set, the stricter one wins. |
| Skip Gargoyle Gear | Rejects items that require the Gargoyle race. |
| Skip Elf Gear | Rejects items that require the Elf race. |
| Skip Human Gear | Rejects items that require the Human race. |
Race checks apply to armor, weapons, jewelry, clothing, and shields.
Filters: Quality
| Label | Effect |
|---|---|
| Drop Containers To Feet | Containers found inside corpses are dropped at your feet instead of being placed in the loot bag. |
| Skip Negative Effects | Rejects items with any of: Antique, Brittle, Prized, Massive, Unwieldy, or No Repair. |
| Skip LToTs | Rejects Lost Treasures of Tokuno rewards: Ancient Farmer's Kasa, Ancient Samurai Do, Arms of Tactical Excellence, Black Lotus Hood, Daimyo's Helm, Demon Forks, Dragon Nunchaku, Exiler, Gloves of the Sun, Hanzo's Bow, Legs of Stability, Peasant's Bokuto, Pilfered Dancer Fans, The Destroyer, Tome of Enlightenment, Ancient Urn, Honorable Swords, Pigments of Tokuno, Flute of Renewal, Leurocian's Mempo of Fortune, Lesser Pigments of Tokuno, Metal Pigments of Tokuno, and Chest of Heirlooms. |
| Skip Paragon Chests | Rejects paragon chests. |
| Skip Over 10 Stones | Rejects any item that weighs more than 10 stones. |
| Skip All Regular Gear | Rejects armor, weapons, jewelry, shields, clothing, talismans, and hats unless the item is also an Artifact, Relic, or Sosarian artifact. |
Filters: Jewelry — Skill Thresholds
These only apply when Jewelry is enabled. They check the jewel's five skill bonuses. Only one threshold filter applies per jewel — combining them does not stack as AND.
| Label | Requires |
|---|---|
| Under +10 Skill | At least one skill bonus ≥ 10. |
| Under +10/+10 Skill | At least two skill bonuses ≥ 10. |
| Under +12 Skill | At least one skill bonus ≥ 12. |
| Under +12/+12 Skill | At least two skill bonuses ≥ 12. |
| Under +15 Skill | At least one skill bonus ≥ 15. |
| Under +15/+15 Skill | At least two skill bonuses ≥ 15. |
Filters: Jewelry — Required Attributes
Checked before the skill thresholds. Any single failing requirement rejects the jewel.
| Label | Requires |
|---|---|
| Without FC | Faster Casting > 0. |
| Without FCR | Faster Cast Recovery > 0. |
| Without SDI | Spell Damage Increase > 0. |
| Without SSI | Swing Speed Increase > 0. |
| Without HCI | Hit Chance Increase > 0. |
| Without DI | Damage Increase > 0. |
Loot Behavior
| Label | Behavior |
|---|---|
| Loot Everything (Ignore Filters) | Loots every movable item (except Treasure Map Chests), ignoring all filters. |
| Emote When Jewel Looted | When a jewel is moved to the loot bag, plays a sound (811 female, 1085 male) and emotes *oooh*. |
| Key Items When Overweight | After each loot pass, if a Master Key is assigned and your total weight is within 100 stones of your maximum, the Master Key automatically siphons configured items into its linked storage keys. |
| Loot Ground Items | Ground items within scan range are picked up too. Treasure Map Chests are always excluded. |
Loot Bag
The Loot Bag sub-section has two buttons:
- Set Loot Pack — opens a target cursor that accepts either:
- a container that is your backpack or anything inside it, or
- a Sosarian Ethereal Mount with its loot-pack ability unlocked (the ability unlocks at level 60). The mount's Ethereal Backpack becomes your loot bag.
- Reset to Backpack — sets your loot bag back to your backpack.
If your loot bag is missing or no longer on you when a pass runs, the looter will fall back to the first loot bag in your backpack, or your backpack itself.
Master Key
The Master Key sub-section lets you target a Master Item Store Key to wire to the looter. It is only used when Key Items When Overweight is enabled and you are at or near your maximum weight. The Clear button unassigns the master key.
Custom Lists
Four parallel lists let you specify exactly what to grab, beyond the category checkboxes.
| List | Matches on |
|---|---|
| Looting By Type | The item's class type. |
| Looting By Item ID | A specific item ID (graphic). |
| Looting By Name | The item's name (exact, case-sensitive match). |
| Looting By Hue | A specific hue. |
Each list has Add, Remove, and Clear buttons plus a text entry field. To add or remove an entry:
- Leave the field empty and click Add or Remove — a target cursor opens (15-tile range). Target an item in the world to add or remove its corresponding value.
- Type into the field and click Add or Remove — the value is added or removed manually, subject to validation:
- Type: must resolve to a known Item subclass.
- Item ID: must be a valid integer in range with a non-empty tile name.
- Name: minimum 3 characters, maximum 100. Many items in UO have no Name set, so Type or Item ID is more reliable for those.
- Hue: integer between 1 and 3000.
If an item matches any custom list, it is looted regardless of the category filters.
How a Loot Pass Works
Each pass (automatic tick or hotkey press):
- You must be alive. (“It might be easier to loot something without ghost hands…”)
- The loot bag is re-resolved if it's missing.
- The looter scans every accessible item within 5 tiles, requiring line of sight.
- Per-pass caps: at most 100 corpses and 100 ground items are queued, with a hard cap of 200 total items scanned. If a cap is hit, you're told the remainder will roll to the next pass.
- Corpses are processed first, then ground items.
- If Key Items When Overweight is on, the Master Key fill runs once at the end.
Corpse Eligibility
The Auto Looter will not loot:
- Your own corpse.
- Any other player's corpse. (“You cannot loot other players with auto looter.”)
- Bonded pet corpses. (“You may not loot the corpses of bonded pets.”)
Creatures with Fame ≤ 1000 are always freely lootable. Higher-fame corpses must pass the normal loot-rights check, and looting must not flag you as a criminal. If any non-party player is on the corpse's aggressor list with rights, the Auto Looter will refuse it. Guild and alliance membership do not grant Auto Looter rights — only party membership does.
Empty corpses are skipped, unless Hides/Scales is on and the corpse hasn't been carved yet — in that case the carve still runs.
Two-Pass Corpse Processing
For each eligible corpse:
- Pass 1 — loot existing contents:
- Gold goes straight to your bank box.
- Containers go to your feet if Drop Containers To Feet is on.
- Bone Piles and Rib Cages (with Resources on) are consumed and replaced with a single Bone in the loot bag.
- Everything else that passes your filters and fits (weight + slot count) goes into the loot bag.
- Pass 2 — carving — runs only when:
- Hides/Scales is on,
- Pass 1 didn't run out of room,
- the corpse isn't already carved or animated, and
- the owner is a non-summoned, non-bonded, non-player creature with at least one of feathers, wool, meat, hides, scales, or fur.
The corpse is carved, and any newly produced items are filtered and picked up. - **Cleanup** — empty corpses are deleted, corpses with nothing you want are deleted, corpses you couldn't fully loot due to capacity are left in place, and otherwise the corpse is deleted.
Ground Items
When Loot Ground Items is on, ground items in scan range run through the same filters as corpse contents. Gold on the ground is also banked. Treasure Map Chests are never picked up by the Auto Looter.
Persistence
All of your switches, custom lists, the loot bag reference, the master key reference, and your mode setting are saved with your character at every world save. If you're in Automatic mode, the timer restarts automatically after a server restart — you don't have to re-enable anything.