Resource Orders are a turn-in quest system. You accept a randomly generated resource-gathering deed from a Resource Gatherer NPC, fill the deed with the requested resource, and return the completed deed for gold, Rough Stones, a chance at a crafting power scroll, and (above certain order values) a chance at Apprentice or Journyman crafter-gear pieces or a Portable Forge. You may only receive one Resource Order Deed every 30 minutes per character.

  1. Locate a Resource Gatherer NPC and open its context menu to request an order.
  2. If your last order was issued less than 30 minutes ago, the NPC refuses with “You can only receive one order every 30 minutes. Please try again later.”
  3. Otherwise, a new Resource Order Deed is placed in your backpack and the 30-minute timer restarts.
  4. The deed is Blessed and weighs 1 stone.

An Obelisk of the Resource Gatherer can also dispense deeds with a 5-minute interval and 100 charges; each use adds a fresh Resource Order Deed to your backpack.

  1. Double-click the deed (it must be in your backpack) and target a resource stack.
  2. The targeted resource must match the type the deed asks for. A mismatch gives “This is not the type of resource meant for this deed.”
  3. If the targeted stack has fewer pieces than the amount still needed, the entire stack is consumed and the deed updates (“You combine the resources with the deed.”).
  4. If the stack meets or exceeds the remaining amount, exactly the needed amount is taken, the deed is marked complete, and you see “You've completed the resource order deed. Return it to a resource gatherer!”

While in progress, the deed's tooltip shows “Amount Gathered / Amount To Gather Material Obtained
Valued at: Worth Gold Each”
. Once completed it reads “Order Fulfilled [Amount Material]
Valued At: Worth Gold Each”
.

Drag a completed deed onto a Resource Gatherer NPC.

  • If the deed is not fulfilled, the NPC refuses with “This order is not fulfilled! I want resources, not just empty deeds!”
  • Otherwise, rewards are delivered (see below).
  • On success the deed is removed, your all-time and weekly rod completion counters increment, and the weekly ranking re-sorts.
  • The 30-minute request cooldown is bypassed on a successful turn-in — you can request a new deed immediately.
  • If you have the “Complete a Resource Order” daily task active, it is marked complete.

Order value is calculated as Worth × Amount To Gather. Rewards are granted in three tiers based on this value.

  • Gold: order value / 2. Deposited into your account; if that fails, a Bank Check for the same amount is placed in your backpack.
  • Rough Stones: order value / 10,000, minimum 1. Delivered as a single Rough Stone stack, and added to your weekly Rough Stones total (the weekly scoreboard tiebreaker).
  • 10% chance at a random crafting Power Scroll at value 105, 110, 115, or 120.
  • 50% chance at a random crafting Power Scroll at value 105, 110, 115, or 120.
  • 75% chance at a random Apprentice crafter-gear piece (102 possible pieces).
  • 15% chance at a Portable Forge.
  • 75% chance at a random crafting Power Scroll at value 110, 115, or 120 (note: 105 is not in this tier's roll).
  • 30% chance at a random Journyman crafter-gear piece (102 possible pieces).

The highest possible order value is 125,000 (Sapphire, Emerald, or Amethyst at the maximum amount of 2,500 × worth 50 each). This yields a maximum gold payout of 62,500 and a maximum of 12 Rough Stones from a single order.

Each power-scroll reward picks one of the following twelve skills at random with equal weight:

  • Tailoring
  • Blacksmith
  • Fletching
  • Carpentry
  • Inscribe (Inscription)
  • Tinkering
  • Imbuing
  • Lumberjacking
  • Mining
  • Cartography
  • Alchemy
  • Forensics

Each deed asks for a random amount between Min and Max of one of the following resources. Worth is gold per unit.

Category Resource Min Max Worth (gp each)
Ingots Iron Ingots 1000 35000 3
Ingots Dull Copper Ingots 1000 20000 5
Ingots Shadow Ingots 1000 10000 10
Ingots Copper Ingots 1000 3500 25
Ingots Bronze Ingots 1000 3500 30
Ingots Gold Ingots 1000 2800 35
Ingots Agapite Ingots 1000 2500 40
Ingots Verite Ingots 500 2000 45
Ingots Valorite Ingots 500 2000 50
Granite High Quality Granite 100 1000 100
Granite Dull Copper Granite 100 500 200
Granite Shadow Granite 100 400 250
Granite Copper Granite 100 400 250
Granite Bronze Granite 100 400 250
Granite Gold Granite 100 335 300
Granite Agapite Granite 100 335 300
Granite Verite Granite 100 285 350
Granite Valorite Granite 100 250 400
Misc Sand 1000 5000 20
Misc Bone 1000 10000 10
Misc Fertile Dirt 1000 5000 20
Boards Regular Boards 1000 35000 3
Boards Oak Boards 1000 25000 4
Boards Ash Boards 1000 20000 5
Boards Yew Boards 1000 10000 10
Boards Bloodwood Boards 500 2000 50
Boards Heartwood Boards 500 1500 70
Boards Frostwood Boards 500 1000 100
Boards Darkwood Boards 500 850 120
Boards Magewood Boards 300 700 150
Lumberjack Bonus Bark Fragment 100 500 100
Lumberjack Bonus Luminescent Fungi 50 200 250
Lumberjack Bonus Switch 30 150 350
Lumberjack Bonus Parasitic Plant 20 100 500
Fishing Raw Fish Steak 500 5000 10
Fishing Delicate Scales 30 150 350
Hides Regular Leather 1000 35000 3
Hides Spined Leather 1000 6500 15
Hides Horned Leather 1000 4000 25
Hides Barbed Leather 1000 3500 30
Gems Amber 100 4000 25
Gems Citrine 100 4000 25
Gems Ruby 100 2800 35
Gems Tourmaline 100 2300 45
Gems Amethyst 100 2500 50
Gems Emerald 100 2500 50
Gems Sapphire 100 2500 50
Gems Star Sapphire 100 1700 60
Gems Diamond 100 1000 100
Special Gems Blue Diamond 10 35 3000
Special Gems Fire Ruby 10 35 3000
Special Gems Brilliant Amber 10 35 3000
Special Gems Perfect Emerald 10 35 3000
Special Gems Dark Sapphire 10 35 3000
Special Gems Turquoise 10 35 3000
Special Gems Ecru Citrine 10 35 3000
Special Gems White Pearl 10 35 3000
Peerless Reagents Blight 10 20 5000
Peerless Reagents Captured Essence 5 10 10000
Peerless Reagents Corruption 10 20 5000
Peerless Reagents Diseased Bark 5 10 10000
Peerless Reagents Dread Horn Mane 5 10 10000
Peerless Reagents Eye of the Travesty 5 10 10000
Peerless Reagents Grizzled Bones 5 10 10000
Peerless Reagents Lard of Paroxysmus 5 10 10000
Peerless Reagents Light Medusa Scales 5 10 10000
Peerless Reagents Dark Medusa Scales 5 10 10000
Peerless Reagents Muculent 10 20 5000
Peerless Reagents Putrefaction 10 20 5000
Peerless Reagents Scourge 10 20 5000
Peerless Reagents Taint 10 20 5000
Blackrock Small Piece of Blackrock 10 35 3000
Scales Red Scales 100 1400 45
Scales Yellow Scales 150 2000 25
Scales Black Scales 30 400 150
Scales Green Scales 30 400 150
Scales White Scales 100 1800 35
Scales Blue Scales 100 1600 40

Both Apprentice and Journyman drop tables contain 102 distinct pieces each (Apprentice from Tier 2 orders, Journyman from Tier 3 orders). Each piece grants a flat skill-point bonus to a crafting skill — for example, the Arms of the Apprentice Bowyer grants +5.0 Fletching, and the Arms of the Journyman Bowyer grants +10.0 Fletching.

Crafter trades covered by the gear sets include Bowyer, Cabinetmaker, Culinarian, Dabbler, Engraver, Farrier, Outfitter, Prospector, and Timber Cruiser, with both human and Gargish variants represented in the reward pool.

Resource Order Deeds can be stored in a Resource Order Book or its enhanced variant.

Every turn-in increments your weekly rod-completion count and marks the shared ranking list for re-sorting.

Players are sorted descending by:

  1. Weekly Rods Completed
  2. then Weekly Rough Stones Earned
  3. then All-Time Rods Completed

A Resource Gatherer Rankings board opens the Top Resource Gatherers gump, which lists the top 20 weekly entries with name, guild abbreviation, weekly rods completed, and weekly rough stones. Name and guild filters are provided. Any player can also open the same gump with the [ResourceRank command.

Rankings reset every Saturday at midnight UTC. When the reset fires:

  1. The current top 5 players are captured and stored as the previous week's winners.
  2. Every player's weekly Rods Completed and weekly Rough Stones Earned counters are cleared.
  3. A hue-1266 “Resource Gatherer Reward Bag” is placed in each winner's bank box containing SosarianCoins in the following amounts:
    • 1st place — 200
    • 2nd place — 150
    • 3rd place — 100
    • 4th place — 50
    • 5th place — 50
  4. Each winner's placement is broadcast to the world, followed by “Resource gatherer rankings have been reset. The gathering begins anew!”

Two pre-reset broadcasts also go out:

  • T-30 minutes: “The forges cool… Resource gatherer rankings will be judged in 30 minutes.”
  • T-15 minutes: “The anvils fall silent… 15 minutes until resource scores are sealed.”

The Resource Gatherer is a blessed, invulnerable human male NPC titled “the Resource Gatherer”, equipped with a Fancy Shirt, Full Apron, Long Pants, Boots, and a Pickaxe. Their name is randomly assigned — there is no fixed personal name. When a player moves within 3 tiles, the NPC may bark one of ten competitive-gathering sayings, such as “The weekly gathering competition resets every Saturday. There's still time to climb the ranks!”

  • Daily Tasks — completing a Resource Order satisfies the “Complete a Resource Order” daily, if active.
  • Obelisk of the Resource Gatherer — a homestead obelisk that hands out Resource Order Deeds with a 5-minute interval and 100 charges.